/usr/share/oolite/AIs/oolite-scavengerAI.js is in oolite-data 1.82-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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scavengerAI.js
Priority-based AI for scavengers and miners
Oolite
Copyright © 2004-2013 Giles C Williams and contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
*/
"use strict";
this.name = "Oolite Scavenger AI";
this.aiStarted = function() {
var ai = new worldScripts["oolite-libPriorityAI"].PriorityAIController(this.ship);
ai.setCommunicationsRole("scavenger");
ai.setPriorities([
/* Fight */
{
condition: ai.conditionInCombat,
behaviour: ai.behaviourFleeCombat,
reconsider: 5
},
/* Don't hang around near hostile stations */
{
condition: ai.conditionHostileStationNearby,
configuration: ai.configurationSetDestinationToNearestHostileStation,
behaviour: ai.behaviourLeaveVicinityOfDestination,
reconsider: 20
},
/* Is there any loot? */
{
preconfiguration: ai.configurationCheckScanner,
condition: ai.conditionScannerContainsSalvageForMe,
configuration: ai.configurationAcquireScannedTarget,
behaviour: ai.behaviourCollectSalvage,
reconsider: 20
},
/* Branch for mining ships: if we can usefully mine asteroids, do so */
{
condition: ai.conditionScannerContainsMiningOpportunity,
configuration: ai.configurationAcquireScannedTarget,
behaviour: ai.behaviourMineTarget,
reconsider: 20
},
/* No loot and no safe way to make some; return to base */
{
condition: ai.conditionHomeStationNearby,
configuration: ai.configurationSetHomeStationForDocking,
behaviour: ai.behaviourDockWithStation,
reconsider: 30
},
{
condition: ai.conditionHomeStationExists,
configuration: ai.configurationSetDestinationToHomeStation,
behaviour: ai.behaviourApproachDestination,
reconsider: 30
},
/* Or at least return to somewhere */
{
condition: ai.conditionFriendlyStationNearby,
configuration: ai.configurationSetNearbyFriendlyStationForDocking,
behaviour: ai.behaviourDockWithStation,
reconsider: 30
},
{
condition: ai.conditionFriendlyStationExists,
configuration: ai.configurationSetDestinationToNearestFriendlyStation,
behaviour: ai.behaviourApproachDestination,
reconsider: 30
}
].concat(ai.templateWitchspaceJumpAnywhere()));
}
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