This file is indexed.

/usr/share/doc/python-elements/examples/demo14_camera.py is in python-elements 0.13+svn20090823.230+dfsg-2.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
"""
This file is an example for using 'Elements'
Elements is a 2D Physics API for Python using Box2D

Home:  http://elements.linuxuser.at
 IRC:  #elements on irc.freenode.net

Code:  svn co http://svn2.assembla.com/svn/elements          
       http://www.assembla.com/wiki/show/elements                  

License: Examples: Public Domain -- No legal restrictions
         Elements API: GPLv3
"""
import pygame
from pygame.locals import *
from pygame.color import *

import sys
sys.path.insert(0, "..") # if Elements has yet to be installed

import elements
from elements.locals import *

def contact_add(c):
    #print "Any Contact"
    pass
#    print c
#    print c.normalForce
#    print c.tangentForce

def contact_add_ball(c):
    print "Contact with Ball"

def contact_add_poly(c):
    print "Polygon Contact"
    
def main():
    print "(i) Arrow Keys: Move around (change offset)"
    print "(i) Draw a line between two bodies to create a distance joint"
    print "(i) Middle Mouse Button or [Enter] sets the position as center"
    print "(i) Right mouse button to follow a body"
    #print "(i) Press [+] to zoom in, [-] to zoom out"
    print
    
    # PyGame Init
    pygame.init()
    size = (1200, 900)
    screen = pygame.display.set_mode(size)
    clock = pygame.time.Clock()

    # Create the Physical Space Class
    world = elements.Elements(size)
    world.renderer.set_surface(screen)

    # Add A Ground
    world.add.ground()

    # Joint 1:
    # Fix a Rectangle to the Background with a Revolute Joint in the center
    body = world.add.rect((140, 700), width=160, height=20)
    world.add.joint(body)
    
    body = world.add.rect((640, 100), width=320, height=20)
    world.add.joint(body)    
    
    # Start at x,y=(100,100), means 100 pixels to the right and 100 pixels down
    #world.camera.set_offset((100, 100))
    
    # Default Settings
    running = True
    draw_poly = False
    points = []
    p2 = []
    p3 = []
    
    # Joint Bodies
    jb1 = None
    jb2 = None
    
    # Main Loop
    while running:
        for event in pygame.event.get():
            if event.type == QUIT or (event.type == KEYDOWN and event.key == K_ESCAPE):
                # Bye Bye
                running = False
                
            elif event.type == KEYDOWN:
                #print event.key
                if event.key == K_SPACE:    
                    # Pause with SPACE
                    world.run_physics = not world.run_physics

                elif event.unicode == "+":
                    world.camera.inc_scale_factor(+0.1)

                elif event.unicode == "-":
                    world.camera.inc_scale_factor(-0.1)
              
                elif event.key in [271, 13]:
                    pygame.event.post(pygame.event.Event(MOUSEBUTTONUP, { 'button': 2, 'pos' : pygame.mouse.get_pos() }))
                    
                elif event.key == 273: # up
                    world.camera.inc_offset((0, -30))
                    
                elif event.key == 274: # down
                    world.camera.inc_offset((0, 30))
                    
                elif event.key == 276: # left
                    world.camera.inc_offset((-30, 0))
                    
                elif event.key == 275: # right
                    world.camera.inc_offset((30, 0))
                    
            elif event.type == MOUSEBUTTONDOWN:
                if event.button == 1:
                    jb1 = jb2 = None # Joint Bodies
                    jb1 = world.get_bodies_at_pos(event.pos)
                    
                    if not draw_poly:
                        draw_poly = True
                        points = []
                        points.append(event.pos)
                        
                elif event.button == 4: #scroll up
                    world.camera.inc_scale_factor(+0.02)
                    
                elif event.button == 5: # scroll down
                    world.camera.inc_scale_factor(-0.02)
            
            elif event.type == MOUSEBUTTONUP:
                if event.button == 1:
                    if jb1:
                        jb2 = world.get_bodies_at_pos(event.pos)
                        
                        if jb2:
                            if str(jb1[0]) != str(jb2[0]):
                                print "- Add Joint between:", jb1[0], jb2[0]
                                world.add.joint(jb1[0], jb2[0], points[0], points[-1])
                                draw_poly = False
                                continue 
                                                
                    if draw_poly:
                        # Create Polygon
                        draw_poly = False
                        points.append(event.pos)
                        if len(points) > 2: 
                            #print points
                            #print len(points)
                            body, p2 = world.add.complexPoly(points)
                            
                        else:
                            #world.add.rect(event.pos, width=70, height=30)
                            world.add.ball(event.pos, radius=40)

                elif event.button == 2:
                    # we want the position to become center of the screen
                    world.camera.center(event.pos)
                    
                elif event.button == 3:
                    # Add Square
                    # body = world.add.triangle(event.pos, sidelength=50)
                    # world.camera.track(body)
                    
                    bodies = world.get_bodies_at_pos(event.pos)
                    if bodies:
                        world.camera.track(bodies[0])
                            
            elif event.type == MOUSEMOTION and draw_poly:
                world.run_physics = False
                points.append(event.pos)
            
        # Clear Display
        screen.fill((255,255,255))

        # Update & Draw World
        world.update()
        world.draw()

        # Show line if drawing a wall
        if draw_poly and len(points) > 1:
            #print points
            world.renderer.draw_lines(THECOLORS["black"], False, points, 3)
        
        # Draw polygon reduced spots and line
        if p2 != None and len(p2) > 2:
            world.renderer.draw_lines(THECOLORS["red"], False, p2, 2)
            for p in p2:
                world.renderer.draw_circle(THECOLORS["red"], p, 5, 0)
        
        # Flip Display
        pygame.display.flip()
        
        # Try to stay at 50 FPS
        clock.tick(50)
        
        # output framerate in caption
        pygame.display.set_caption("elements: %i | fps: %i" % (world.element_count, int(clock.get_fps())))

if __name__ == "__main__":
    main()