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<html>
    <head>
        <title>elements reference index</title>

        <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
        <link type="text/css" rel="stylesheet" href="index.css" />    
    </head>
    <body>
    	<table width="100%" cellspacing="0" cellpadding="0" border="0" style="border: 3px solid black;">
            <tr>         
                <td valign="center" width="230" bgcolor="#ffffff" align="center" style="padding: 6px;">
                    <img src="logo_small.png"><br>
                    elements documentation (r105) 
                </td>
                <td valign="center" align="center" style="border-left: 3px solid black; padding: 6px;">
                    <a href="ref.html">Reference Index</a> || <a href="index.html">Help Contents</a> || <a href="/manual">Manual</a><br>
                    <br>
                    <a href="/ref/elements">elements</a> || <a href="/ref/add">elements.add</a> || <a href="/ref/callbacks">elements.callbacks</a> || <a href="box2d/classb2_world.htm" target="_blank">elements.world</a> || <a href="box2d/hierarchy.htm" target="_blank">Box2D</a>
                </td>    
            </tr>  
    	</table>
    	
    	<br>
    	<h3>Welcome to the Elements Manual</h2>
    	<ul class='ul1'>
        	This page will guide you along the first steps with Elements, you are heartly invited to
        	visit our IRC channel <b>#elements on irc.freenode.net</b>. No matter which timezone, there are
        	always friendly people around which are happy to
        	help out and discuss issues and ideas :-)<br>
        	<br>
        	Let's begin with an overview of the important
        	concepts.<br>

    <br>            
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</form>
    <br><br>
    
        <a name="drawing_methods"></a>
            <h3>Drawing Methods</h3>
            <ul class='ul1'>Elements can draw with different methods:
                <ul class='ul1'>    
                    <li><tt>cairo</tt></li>
                    <li><tt>pygame</tt></li>
                    <li><tt>opengl_pyglet</tt></li>
                    <li><small>(more coming soon :)</small></li>
                </ul>
                <br>
                Be default, it is set to pygame, and can be changed on initializing Elements:<br><br>
                <ul class='ul1'>
                    <tt>world = <a href="/ref/elements#elements.__init__">elements.Elements(screen_size=(600,600), renderer="cairo")</a></tt>
                </ul>
                <br>
                If the drawing method needs a surface, it can be passed to the renderer with:<br>
                <br>
                <ul class='ul1'><tt><a href="/ref/elements#elements.set_surface">elements.set_surface(screen)</a></tt></ul>
            <br>            
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    <input type='hidden' name='t' value='manual.drawing_methods'>
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</form><br>
            </ul>
            
        <a name="coordinate_systems"></a>
        	<h3>Internal Coordinate Systems</h3>
        	
        	<ul class='ul1'>
<pre>
 Elements            Box2D             OpenGL            Cairo             Pygame
  +y                  +y                +y                +-------> +x      +-------> +x
  ^                   ^                 ^                 |                 |
  |                   |                 |                 |                 |
  |                   |                 |                 |                 |
  |                   |                 |                 |                 |
  +-------> +x        +-------> +x      +-------> +x      V +y              V +y
</pre>
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</form>
        	</ul>
    
        <br>
        
        <a name="input_coordinates"></a>
        <h3>Input of Coordinates</h3>
        <ul class='ul1'>Elements will translate all input parameters to it's internal coordinate system (also called <b>world coordinate system</b>).<br>
        <br>
        The input coordinate system (<b>screen coordinate system</b>) is by default set to pygames, 
        which means that adding an object at (0,0) 
        will let it appear in the upper left corner. You can change the origin of your system with:<br>
        <br>
        <ul class='ul1'><tt><a href="/ref/elements#elements.set_inputAxisOrigin">elements.set_inputAxisOrigin(left, top)</a></tt></ul>
        
        <br>For example if your game uses the same (screen) coordinate system as Elements, you need to set: <br>
            <br><ul class='ul1'><tt>elements.set_inputAxisOrigin(left=True, top=False)</tt></ul>
        <br>
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    <input type='submit' class='i1' value='Add a Comment'>
</form>
         </ul>
         
        <br>
        
        <a name="input_unit"></a>
         <h3>Input Unit System (pixels or meters)</h3>
        <ul class='ul1'>
            Elements supports both, pixels and meters as input for lengths and positions. By default, the input units 
            are recognized as pixels, and will be translated into meters by the given ppm value (see 
            <a href="/ref/elements#elements.__init__">elements.__init__</a>).<br>
            <br>
            If you want to change the default input system (so you can supply the elements api
            with parametersin meters rather than pixels), you can do so with<br>
            <br><ul class='ul1'><tt><a href="/ref/elements#elements.set_inputUnit">elements.set_inputUnit(unit)</a></tt></ul>
            <br>
            Supported Unit Systems are:
<pre>INPUT_METERS
INPUT_PIXELS</pre>           

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</form>
        </ul>
        
        <br>
        
        <a name="line_width"></a>
        <h3>Line Width (Filled or border)</h3>
        <ul class='ul1'>
            You can set the border width of the objects to any pixel number,
            or to 0 if you want to fill the shapes.
            
            world.line_width = 4

        <br>
        <br>            
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        </ul>    


        <br>
        <a name="callbacks"></a>
        <h3>Callbacks</h3>
        <ul class='ul1'>
            With callbacks, user can start own functions on specified events with <a href="/ref/callbacks#elements.callbacks.add">elements.callbacks.add</a>. Currently supported callback types are:
<pre>CALLBACK_CONTACT_ADD
CALLBACK_CONTACT_PERSIST
CALLBACK_CONTACT_REMOVE</pre>            

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</form>
        </ul>
        
        <br>
        <a name="densities"></a>
        <h3>List of Densities of Various Materials</h3>
        <ul class='ul1'>
<pre>Init: p = m / V  ([p] = kg / m³)

Air            0.001225
Liquid ammonia 0.682
Oil            0.8
Water          1.0
Glycerine      1.26
Concrete       2.4
Aluminium      2.7
Iron           7.87
Copper         8.92
Lead           11.35
Mercury        13.6
Gold           19.3
Platinum       21.4
Osmium         22 </pre>

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</form>
           </ul>
        	
    	</ul>
    </body>
</html>