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<h1 class="title">Qt3D Renderer QML Types</h1>
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<p>To import and use the module's QML types, use the following statement:</p>
<pre class="cpp">import Qt3D.Renderer 2.0</pre>
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<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-abstracttextureimage.html">AbstractTextureImage</a></p></td><td class="tblDescr"><p>Encapsulates the necessary information to create an OpenGL texture image</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-annotation.html">Annotation</a></p></td><td class="tblDescr"><p>For annotating ..</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-blendstate.html">BlendState</a></p></td><td class="tblDescr"><p>Encapsulates blending information</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-blendstateseparate.html">BlendStateSeparate</a></p></td><td class="tblDescr"><p>Encapsulates blending information</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-clipplane.html">ClipPlane</a></p></td><td class="tblDescr"><p>Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-framegraph.html">FrameGraph</a></p></td><td class="tblDescr"><p>For OpenGL ..</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-framegraphnode.html">FrameGraphNode</a></p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-layer.html">Layer</a></p></td><td class="tblDescr"><p>For ..</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-layerfilter.html">LayerFilter</a></p></td><td class="tblDescr"><p>For ..</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-openglfilter.html">OpenGLFilter</a></p></td><td class="tblDescr"><p>For OpenGL ..</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-parametermapping.html">ParameterMapping</a></p></td><td class="tblDescr"><p>For ..</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-pointlight.html">PointLight</a></p></td><td class="tblDescr"><p>For OpenGL ..</p></td></tr>
<tr class="odd topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-spotlight.html">SpotLight</a></p></td><td class="tblDescr"><p>For OpenGL ..</p></td></tr>
<tr class="even topAlign"><td class="tblName"><p><a href="qml-qt3d-renderer-textureimage.html">TextureImage</a></p></td><td class="tblDescr"><p>Encapsulates the necessary information to create an OpenGL texture image from an image source</p></td></tr>
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