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<h1 class="title">main.qml Example File</h1>
<span class="subtitle">gltf/main.qml</span>
<!-- $$$gltf/main.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml"><span class="comment">/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Copyright (C) 2015 The Qt Company Ltd and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>
import Qt3D 2.0
import Qt3D.Renderer 2.0
<span class="type">Entity</span> {
<span class="name">id</span>: <span class="name">sceneRoot</span>
<span class="type">Camera</span> {
<span class="name">id</span>: <span class="name">camera</span>
<span class="name">projectionType</span>: <span class="name">CameraLens</span>.<span class="name">PerspectiveProjection</span>
<span class="name">fieldOfView</span>: <span class="number">45</span>
<span class="name">aspectRatio</span>: <span class="number">16</span><span class="operator">/</span><span class="number">9</span>
<span class="name">nearPlane</span> : <span class="number">0.1</span>
<span class="name">farPlane</span> : <span class="number">1000.0</span>
<span class="name">position</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">20.0</span>, -<span class="number">120.0</span> )
<span class="name">upVector</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span> )
<span class="name">viewCenter</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span> )
}
<span class="type">Configuration</span> {
<span class="name">controlledCamera</span>: <span class="name">camera</span>
}
<span class="type"><a href="qml-qt3d-renderer-framegraph.html">FrameGraph</a></span> {
<span class="name">id</span> : <span class="name">external_forward_renderer</span>
<span class="name">activeFrameGraph</span> : <span class="name">ForwardRenderer</span> {
<span class="name">camera</span>: <span class="name">camera</span>
<span class="name">clearColor</span>: <span class="string">"black"</span>
}
}
<span class="name">components</span>: [<span class="name">external_forward_renderer</span>]
<span class="type">Wine</span> {
<span class="name">id</span>: <span class="name">wineRack</span>
<span class="name">scale</span>: <span class="number">1</span>
<span class="name">x</span>: -<span class="number">60.0</span>
<span class="name">y</span>: -<span class="number">20.0</span>
<span class="name">z</span>: <span class="number">0.0</span>
<span class="name">angleX</span>: <span class="number">180</span>
}
}</pre>
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