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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
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  <title>Chest.qml Example File | Qt3D Module 5.5</title>
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<h1 class="title">Chest.qml Example File</h1>
<span class="subtitle">materials/Chest.qml</span>
<!-- $$$materials/Chest.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml"><span class="comment">/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>

import Qt3D 2.0
import Qt3D.Renderer 2.0

<span class="type">Entity</span> {
    <span class="name">id</span>: <span class="name">root</span>

    property <span class="type">alias</span> <span class="name">x</span>: <span class="name">chest</span>.<span class="name">x</span>
    property <span class="type">alias</span> <span class="name">y</span>: <span class="name">chest</span>.<span class="name">y</span>
    property <span class="type">alias</span> <span class="name">z</span>: <span class="name">chest</span>.<span class="name">z</span>
    property <span class="type">real</span> <span class="name">scale</span>: <span class="number">1.0</span>

    <span class="type">RenderableEntity</span> {
        <span class="name">id</span>: <span class="name">chest</span>
        <span class="name">source</span>: <span class="string">&quot;assets/chest/Chest.obj&quot;</span>
        <span class="name">scale</span>: <span class="number">0.03</span> <span class="operator">*</span> <span class="name">root</span>.<span class="name">scale</span>

        <span class="name">material</span>: <span class="name">DiffuseMapMaterial</span> {
            <span class="name">id</span>: <span class="name">material</span>
            <span class="name">diffuse</span>: <span class="string">&quot;assets/chest/diffuse.webp&quot;</span>
            <span class="name">specular</span>: <span class="name">Qt</span>.<span class="name">rgba</span>( <span class="number">0.2</span>, <span class="number">0.2</span>, <span class="number">0.2</span>, <span class="number">1.0</span> )
            <span class="name">shininess</span>: <span class="number">2.0</span>
        }
    }
}</pre>
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<!-- @@@materials/Chest.qml -->
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