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<?xml version="1.0" encoding="UTF-8"?>
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  <title>ads.vert Example File | Qt3D Module 5.5</title>
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<h1 class="title">ads.vert Example File</h1>
<span class="subtitle">shadow-map-qml/shaders/ads.vert</span>
<!-- $$$shadow-map-qml/shaders/ads.vert-description -->
<div class="descr"> <a name="details"></a>
<pre class="cpp">/****************************************************************************
**
** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
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**
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** GNU Lesser General Public License Usage
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#version 150 core

in vec3 vertexPosition;
in vec3 vertexNormal;

out vec4 positionInLightSpace;
out vec3 position;
out vec3 normal;

uniform mat4 lightViewProjection;
uniform mat4 modelMatrix;
uniform mat4 modelView;
uniform mat3 modelViewNormal;
uniform mat4 mvp;

void main()
{
    // positionInLightSpace = lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);
    const mat4 shadowMatrix = mat4(0.5, 0.0, 0.0, 0.0,
                                   0.0, 0.5, 0.0, 0.0,
                                   0.0, 0.0, 0.5, 0.0,
                                   0.5, 0.5, 0.5, 1.0);

    positionInLightSpace = shadowMatrix * lightViewProjection * modelMatrix * vec4(vertexPosition, 1.0);

    normal = normalize(modelViewNormal * vertexNormal);
    position = vec3(modelView * vec4(vertexPosition, 1.0));

    gl_Position = mvp * vec4(vertexPosition, 1.0);
}</pre>
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