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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE html>
<html lang="en">
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  <title>main.qml Example File | Qt3D Module 5.5</title>
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<h1 class="title">main.qml Example File</h1>
<span class="subtitle">skybox/main.qml</span>
<!-- $$$skybox/main.qml-description -->
<div class="descr"> <a name="details"></a>
<pre class="qml"><span class="comment">/****************************************************************************
**
** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the Qt3D module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/</span>

import Qt3D 2.0
import Qt3D.Renderer 2.0

<span class="type">Entity</span> {
   <span class="name">id</span>: <span class="name">root</span>

   <span class="name">components</span>: <span class="name">FrameGraph</span> {
       <span class="type">ForwardRenderer</span> {
           <span class="name">camera</span>: <span class="name">basicCamera</span>
           <span class="name">clearColor</span>: <span class="string">&quot;black&quot;</span>
       }
   }

   <span class="type">Camera</span> {
       <span class="name">id</span>: <span class="name">basicCamera</span>
       <span class="name">projectionType</span>: <span class="name">CameraLens</span>.<span class="name">PerspectiveProjection</span>
       <span class="name">fieldOfView</span>: <span class="number">60</span>
       <span class="name">aspectRatio</span>: <span class="number">16</span><span class="operator">/</span><span class="number">9</span>
       <span class="name">nearPlane</span>:   <span class="number">0.01</span>
       <span class="name">farPlane</span>:    <span class="number">1000.0</span>
       <span class="name">viewCenter</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span> )
       <span class="name">upVector</span>:   <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span> )
       <span class="name">position</span>: <span class="name">Qt</span>.<span class="name">vector3d</span>( <span class="number">0.0</span>, <span class="number">0.0</span>, -<span class="number">40.0</span> )
   }

   <span class="comment">// So that the camera is rendered always at the same position as the camera</span>
   <span class="type">SkyboxEntity</span> {
       <span class="name">cameraPosition</span>: <span class="name">basicCamera</span>.<span class="name">position</span>
       <span class="name">baseName</span>: <span class="string">&quot;qrc:/assets/cubemaps/miramar/miramar&quot;</span>
       <span class="name">extension</span>: <span class="string">&quot;.webp&quot;</span>
   }

   <span class="type">Configuration</span>  {
       <span class="name">controlledCamera</span>: <span class="name">basicCamera</span>
   }

   <span class="type">Entity</span> {
       <span class="name">components</span>: [
           <span class="type">SphereMesh</span> { <span class="name">radius</span>: <span class="number">5</span> },
           <span class="type">PhongMaterial</span> { <span class="name">diffuse</span>: <span class="string">&quot;dodgerblue&quot;</span> }
       ]
   }
}</pre>
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