/usr/share/unity8/Dash/Dash.qml is in unity8-common 8.12+16.04.20160401-0ubuntu1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 | /*
* Copyright (C) 2013, 2014 Canonical, Ltd.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
import QtQuick 2.4
import Ubuntu.Components 1.3
import Ubuntu.Gestures 0.1
import Unity 0.2
import Utils 0.1
import Unity.DashCommunicator 0.1
import "../Components"
Showable {
id: dash
objectName: "dash"
visible: shown
Connections {
target: UriHandler
onOpened: {
backToDashContent()
dashContent.currentScope.performQuery(uris[0])
}
}
property bool windowActive: window.active
property bool showOverlayScope: false
DashCommunicatorService {
objectName: "dashCommunicatorService"
onSetCurrentScopeRequested: {
if (!isSwipe || !windowActive || bottomEdgeController.progress != 0 || scopeItem.scope || dashContent.subPageShown) {
if (bottomEdgeController.progress != 0 && window.active) animate = false;
dashContent.setCurrentScopeAtIndex(index, animate, true)
backToDashContent()
}
}
}
function backToDashContent()
{
// Close dash overview and nested temp scopes in it
if (bottomEdgeController.progress != 0) {
bottomEdgeController.enableAnimation = window.active;
bottomEdgeController.progress = 0;
}
// Close normal temp scopes (e.g. App Store)
if (scopeItem.scope) {
scopeItem.backClicked();
}
// Close previews
if (dashContent.subPageShown) {
dashContent.closePreview();
}
}
function setCurrentScope(scopeId, animate, reset) {
var scopeIndex = -1;
for (var i = 0; i < scopes.count; ++i) {
if (scopes.getScope(i).id == scopeId) {
scopeIndex = i;
break;
}
}
if (scopeIndex == -1) {
console.warn("No match for scope with id: %1".arg(scopeId))
return
}
dash.showOverlayScope = false;
dashContent.closePreview();
if (scopeIndex == dashContent.currentIndex && !reset) {
// the scope is already the current one
return
}
dashContent.workaroundRestoreIndex = -1;
dashContent.setCurrentScopeAtIndex(scopeIndex, animate, reset)
}
Scopes {
id: scopes
}
QtObject {
id: bottomEdgeController
objectName: "bottomEdgeController"
property alias enableAnimation: progressAnimation.enabled
property real progress: 0
Behavior on progress {
id: progressAnimation
UbuntuNumberAnimation { }
}
onProgressChanged: {
// FIXME This is to workaround a Qt bug with the model moving the current item
// when the list is ListView.SnapOneItem and ListView.StrictlyEnforceRange
// together with the code in DashContent.qml
if (dashContent.workaroundRestoreIndex != -1) {
dashContent.currentIndex = dashContent.workaroundRestoreIndex;
dashContent.workaroundRestoreIndex = -1;
}
}
}
DashContent {
id: dashContent
objectName: "dashContent"
width: dash.width
height: dash.height
scopes: scopes
visible: x != -width
x: dash.showOverlayScope ? -width : 0
onGotoScope: {
dash.setCurrentScope(scopeId, true, false);
}
onOpenScope: {
scopeItem.scope = scope;
dash.showOverlayScope = true;
}
Behavior on x {
UbuntuNumberAnimation {
onRunningChanged: {
if (!running && dashContent.x == 0) {
scopes.closeScope(scopeItem.scope);
scopeItem.scope = null;
}
}
}
}
// This is to avoid the situation where a bottom-edge swipe would bring up the dash overview
// (as expected) but would also cause the dash content flickable to move a bit, because
// that flickable was getting the touch events while overviewDragHandle was still undecided
// about whether that touch was indeed performing a directional drag gesture.
forceNonInteractive: overviewDragHandle.dragging
enabled: bottomEdgeController.progress == 0
}
Rectangle {
color: "black"
opacity: bottomEdgeController.progress
anchors.fill: dashContent
}
ScopesList {
id: scopesList
objectName: "scopesList"
width: dash.width
height: dash.height
scope: scopes.overviewScope
y: dash.height * (1 - bottomEdgeController.progress)
visible: bottomEdgeController.progress != 0
onBackClicked: {
bottomEdgeController.enableAnimation = true;
bottomEdgeController.progress = 0;
}
onStoreClicked: {
bottomEdgeController.enableAnimation = true;
bottomEdgeController.progress = 0;
scopesList.scope.performQuery("scope://com.canonical.scopes.clickstore");
}
onRequestFavorite: {
scopes.setFavorite(scopeId, favorite);
}
onRequestFavoriteMoveTo: {
scopes.moveFavoriteTo(scopeId, index);
}
onRequestRestore: {
bottomEdgeController.enableAnimation = true;
bottomEdgeController.progress = 0;
dash.setCurrentScope(scopeId, false, false);
}
Binding {
target: scopesList.scope
property: "isActive"
value: bottomEdgeController.progress === 1 && (Qt.application.state == Qt.ApplicationActive)
}
Connections {
target: scopesList.scope
onOpenScope: {
bottomEdgeController.enableAnimation = true;
bottomEdgeController.progress = 0;
scopeItem.scope = scope;
dash.showOverlayScope = true;
}
onGotoScope: {
bottomEdgeController.enableAnimation = true;
bottomEdgeController.progress = 0;
dashContent.gotoScope(scopeId);
}
}
}
DashBackground {
anchors.fill: scopeItem
visible: scopeItem.visible
}
GenericScopeView {
id: scopeItem
objectName: "dashTempScopeItem"
x: dash.showOverlayScope ? 0 : width
y: dashContent.y
width: parent.width
height: parent.height
visible: scope != null
hasBackAction: true
isCurrent: visible
onBackClicked: {
dash.showOverlayScope = false;
closePreview();
}
Connections {
target: scopeItem.scope
onGotoScope: {
dashContent.gotoScope(scopeId);
}
onOpenScope: {
scopeItem.closePreview();
var oldScope = scopeItem.scope;
scopeItem.scope = scope;
scopes.closeScope(oldScope);
}
}
Behavior on x {
UbuntuNumberAnimation { }
}
}
Rectangle {
id: indicator
objectName: "processingIndicator"
anchors {
left: parent.left
right: parent.right
bottom: parent.bottom
bottomMargin: Qt.inputMethod.keyboardRectangle.height
}
height: units.dp(3)
color: scopeStyle.backgroundLuminance > 0.7 ? "#50000000" : "#50ffffff"
opacity: 0
visible: opacity > 0
readonly property bool processing: dashContent.processing || scopeItem.processing || scopesList.processing
Behavior on opacity {
UbuntuNumberAnimation { duration: UbuntuAnimation.FastDuration }
}
onProcessingChanged: {
if (processing) delay.start();
else if (!persist.running) indicator.opacity = 0;
}
Timer {
id: delay
interval: 200
onTriggered: if (indicator.processing) {
persist.restart();
indicator.opacity = 1;
}
}
Timer {
id: persist
interval: 2 * UbuntuAnimation.SleepyDuration - UbuntuAnimation.FastDuration
onTriggered: if (!indicator.processing) indicator.opacity = 0
}
Rectangle {
id: orange
anchors { top: parent.top; bottom: parent.bottom }
width: parent.width / 4
color: UbuntuColors.orange
SequentialAnimation {
running: indicator.visible
loops: Animation.Infinite
XAnimator {
from: -orange.width / 2
to: indicator.width - orange.width / 2
duration: UbuntuAnimation.SleepyDuration
easing.type: Easing.InOutSine
target: orange
}
XAnimator {
from: indicator.width - orange.width / 2
to: -orange.width / 2
duration: UbuntuAnimation.SleepyDuration
easing.type: Easing.InOutSine
target: orange
}
}
}
}
Image {
objectName: "overviewHint"
source: "graphics/overview_hint.png"
anchors.horizontalCenter: parent.horizontalCenter
opacity: !scopeItem.scope && (scopes.count == 0 || dashContent.pageHeaderTotallyVisible) &&
(overviewDragHandle.enabled || bottomEdgeController.progress != 0) ? 1 : 0
Behavior on opacity {
enabled: bottomEdgeController.progress == 0
UbuntuNumberAnimation {}
}
y: parent.height - height * (1 - bottomEdgeController.progress * 4)
MouseArea {
// Eat direct presses on the overview hint so that they do not end up in the card below
anchors.fill: parent
enabled: parent.opacity != 0
// TODO: This is a temporary workaround to allow people opening the
// dash overview when there's no touch input around. Will be replaced with
// a SDK component once that's available
onClicked: bottomEdgeController.progress = 1;
// We need to eat touch events here in order to not allow opening the bottom edge with a touch press
MultiPointTouchArea {
anchors.fill: parent
mouseEnabled: false
enabled: parent.enabled
}
}
}
DirectionalDragArea {
id: overviewDragHandle
objectName: "overviewDragHandle"
z: 1
direction: Direction.Upwards
enabled: !dashContent.subPageShown &&
(scopes.count == 0 || (dashContent.currentScope && dashContent.currentScope.searchQuery == "")) &&
!scopeItem.scope &&
(bottomEdgeController.progress == 0 || dragging)
readonly property real fullMovement: dash.height
anchors { left: parent.left; right: parent.right; bottom: parent.bottom }
height: units.gu(2)
onSceneDistanceChanged: {
if (dragging) {
bottomEdgeController.enableAnimation = false;
bottomEdgeController.progress = Math.max(0, Math.min(1, sceneDistance / fullMovement));
}
}
onDraggingChanged: {
if (!dragging) {
bottomEdgeController.enableAnimation = true;
bottomEdgeController.progress = (bottomEdgeController.progress > 0.2) ? 1 : 0;
}
}
}
}
|