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// $Id: fe.h 31852 2013-12-03 13:54:24Z bangerth $
//
// Copyright (C) 1998 - 2013 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------
#ifndef __deal2__fe_h
#define __deal2__fe_h
#include <deal.II/base/config.h>
#include <deal.II/base/geometry_info.h>
#include <deal.II/fe/fe_base.h>
#include <deal.II/fe/fe_values_extractors.h>
#include <deal.II/fe/component_mask.h>
#include <deal.II/fe/block_mask.h>
DEAL_II_NAMESPACE_OPEN
template <int dim, int spacedim> class FEValuesData;
template <int dim, int spacedim> class FEValuesBase;
template <int dim, int spacedim> class FEValues;
template <int dim, int spacedim> class FEFaceValues;
template <int dim, int spacedim> class FESubfaceValues;
template <int dim, int spacedim> class FESystem;
template <class POLY, int dim, int spacedim> class FE_PolyTensor;
namespace hp
{
template <int dim, int spacedim> class FECollection;
}
/**
* Base class for finite elements in arbitrary dimensions. This class
* provides several fields which describe a specific finite element
* and which are filled by derived classes. It more or less only
* offers the fields and access functions which makes it possible to
* copy finite elements without knowledge of the actual type (linear,
* quadratic, etc). In particular, the functions to fill the data
* fields of FEValues and its derived classes are declared.
*
* The interface of this class is very restrictive. The reason is that
* finite element values should be accessed only by use of FEValues
* objects. These, together with FiniteElement are responsible to
* provide an optimized implementation.
*
* This class declares the shape functions and their derivatives on
* the unit cell $[0,1]^d$. The means to transform them onto a given
* cell in physical space is provided by the FEValues class with a
* Mapping object.
*
* The different matrices are initialized with the correct size, such
* that in the derived (concrete) finite element classes, their
* entries only have to be filled in; no resizing is needed. If the
* matrices are not defined by a concrete finite element, they should
* be resized to zero. This way functions using them can find out,
* that they are missing. On the other hand, it is possible to use
* finite element classes without implementation of the full
* functionality, if only part of it is needed. The functionality
* under consideration here is hanging nodes constraints and grid
* transfer, respectively.
*
* The <tt>spacedim</tt> parameter has to be used if one wants to
* solve problems in the boundary element method formulation or in an
* equivalent one, as it is explained in the Triangulation class. If
* not specified, this parameter takes the default value <tt>=dim</tt>
* so that this class can be used to solve problems in the finite
* element method formulation.
*
* <h3>Components and blocks</h3>
*
* For vector valued elements shape functions may have nonzero entries
* in one or several @ref GlossComponent "components" of the vector
* valued function. If the element is @ref GlossPrimitive "primitive",
* there is indeed a single component with a nonzero entry for each
* shape function. This component can be determined by
* system_to_component_index(), the number of components is
* FiniteElementData::n_components().
*
* Furthermore, you may want to split your linear system into @ref
* GlossBlock "blocks" for the use in BlockVector, BlockSparseMatrix,
* BlockMatrixArray and so on. If you use non-primitive elements, you
* cannot determine the block number by
* system_to_component_index(). Instead, you can use
* system_to_block_index(), which will automatically take care of the
* additional components occupied by vector valued elements. The
* number of generated blocks can be determined by
* FiniteElementData::n_blocks().
*
* If you decide to operate by base element and multiplicity, the
* function first_block_of_base() will be helpful.
*
* <h3>Support points</h3>
*
* Since a FiniteElement does not have information on the actual grid
* cell, it can only provide @ref GlossSupport "support points" on the
* unit cell. Support points on the actual grid cell must be computed
* by mapping these points. The class used for this kind of operation
* is FEValues. In most cases, code of the following type will serve
* to provide the mapped support points.
*
* @code
* Quadrature<dim> dummy_quadrature (fe.get_unit_support_points());
* FEValues<dim> fe_values (mapping, fe, dummy_quadrature,
* update_quadrature_points);
* fe_values.reinit (cell);
* Point<dim> mapped_point = fe_values.quadrature_point (i);
* @endcode
*
* Alternatively, the points can be transformed one-by-one:
* @code
* const vector<Point<dim> > &unit_points =
* fe.get_unit_support_points();
*
* Point<dim> mapped_point =
* mapping.transform_unit_to_real_cell (cell, unit_points[i]);
* @endcode
* This is a shortcut, and as all shortcuts should be used cautiously.
* If the mapping of all support points is needed, the first variant should
* be preferred for efficiency.
*
* @note Finite elements' implementation of the get_unit_support_points()
* returns these points in the same order as shape functions. As a consequence,
* the quadrature points accessed above are also ordered in this way. The
* order of shape functions is typically documented in the class documentation
* of the various finite element classes.
*
*
* <h3>Notes on the implementation of derived classes</h3>
*
* The following sections list the information to be provided by
* derived classes, depending on the dimension. They are
* followed by a list of functions helping to generate these values.
*
* <h4>Finite elements in one dimension</h4>
*
* Finite elements in one dimension need only set the #restriction
* and #prolongation matrices. The constructor of this class in one
* dimension presets the #interface_constraints matrix to have
* dimension zero. Changing this behaviour in derived classes is
* generally not a reasonable idea and you risk getting into trouble.
*
* <h4>Finite elements in two dimensions</h4>
*
* In addition to the fields already present in 1D, a constraint
* matrix is needed, if the finite element has node values located on
* edges or vertices. These constraints are represented by an $m\times
* n$-matrix #interface_constraints, where <i>m</i> is the number of
* degrees of freedom on the refined side without the corner vertices
* (those dofs on the middle vertex plus those on the two lines), and
* <i>n</i> is that of the unrefined side (those dofs on the two
* vertices plus those on the line). The matrix is thus a rectangular
* one. The $m\times n$ size of the #interface_constraints matrix can
* also be accessed through the interface_constraints_size() function.
*
* The mapping of the dofs onto the indices of the matrix on the
* unrefined side is as follows: let $d_v$ be the number of dofs on a
* vertex, $d_l$ that on a line, then $n=0...d_v-1$ refers to the dofs
* on vertex zero of the unrefined line, $n=d_v...2d_v-1$ to those on
* vertex one, $n=2d_v...2d_v+d_l-1$ to those on the line.
*
* Similarly, $m=0...d_v-1$ refers to the dofs on the middle vertex of
* the refined side (vertex one of child line zero, vertex zero of
* child line one), $m=d_v...d_v+d_l-1$ refers to the dofs on child
* line zero, $m=d_v+d_l...d_v+2d_l-1$ refers to the dofs on child
* line one. Please note that we do not need to reserve space for the
* dofs on the end vertices of the refined lines, since these must be
* mapped one-to-one to the appropriate dofs of the vertices of the
* unrefined line.
*
* It should be noted that it is not possible to distribute a constrained
* degree of freedom to other degrees of freedom which are themselves
* constrained. Only one level of indirection is allowed. It is not known
* at the time of this writing whether this is a constraint itself.
*
*
* <h4>Finite elements in three dimensions</h4>
*
* For the interface constraints, almost the same holds as for the 2D case.
* The numbering for the indices $n$ on the mother face is obvious and keeps
* to the usual numbering of degrees of freedom on quadrilaterals.
*
* The numbering of the degrees of freedom on the interior of the refined
* faces for the index $m$ is as follows: let $d_v$ and $d_l$ be as above,
* and $d_q$ be the number of degrees of freedom per quadrilateral (and
* therefore per face), then $m=0...d_v-1$ denote the dofs on the vertex at
* the center, $m=d_v...5d_v-1$ for the dofs on the vertices at the center
* of the bounding lines of the quadrilateral,
* $m=5d_v..5d_v+4*d_l-1$ are for the degrees of freedom on
* the four lines connecting the center vertex to the outer boundary of the
* mother face, $m=5d_v+4*d_l...5d_v+4*d_l+8*d_l-1$ for the degrees of freedom
* on the small lines surrounding the quad,
* and $m=5d_v+12*d_l...5d_v+12*d_l+4*d_q-1$ for the dofs on the
* four child faces. Note the direction of the lines at the boundary of the
* quads, as shown below.
*
* The order of the twelve lines and the four child faces can be extracted
* from the following sketch, where the overall order of the different
* dof groups is depicted:
* @verbatim
* *--15--4--16--*
* | | |
* 10 19 6 20 12
* | | |
* 1--7---0--8---2
* | | |
* 9 17 5 18 11
* | | |
* *--13--3--14--*
* @endverbatim
* The numbering of vertices and lines, as well as the numbering of
* children within a line is consistent with the one described in
* Triangulation. Therefore, this numbering is seen from the
* outside and inside, respectively, depending on the face.
*
* The three-dimensional case has a few pitfalls available for derived classes
* that want to implement constraint matrices. Consider the following case:
* @verbatim
* *-------*
* / /|
* / / |
* / / |
* *-------* |
* | | *-------*
* | | / /|
* | 1 | / / |
* | |/ / |
* *-------*-------* |
* | | | *
* | | | /
* | 2 | 3 | /
* | | |/
* *-------*-------*
* @endverbatim
* Now assume that we want to refine cell 2. We will end up with two faces
* with hanging nodes, namely the faces between cells 1 and 2, as well as
* between cells 2 and 3. Constraints have to be applied to the degrees of
* freedom on both these faces. The problem is that there is now an edge
* (the top right one of cell 2) which is part of both faces. The hanging
* node(s) on this edge are therefore constrained twice, once from both
* faces. To be meaningful, these constraints of course have to be
* consistent: both faces have to constrain the hanging nodes on the edge to
* the same nodes on the coarse edge (and only on the edge, as there can
* then be no constraints to nodes on the rest of the face), and they have
* to do so with the same weights. This is sometimes tricky since the nodes
* on the edge may have different local numbers.
*
* For the constraint matrix this means the following: if a degree of freedom
* on one edge of a face is constrained by some other nodes on the same edge
* with some weights, then the weights have to be exactly the same as those
* for constrained nodes on the three other edges with respect to the
* corresponding nodes on these edges. If this isn't the case, you will get
* into trouble with the ConstraintMatrix class that is the primary consumer
* of the constraint information: while that class is able to handle
* constraints that are entered more than once (as is necessary for the case
* above), it insists that the weights are exactly the same.
*
* <h4>Helper functions</h4>
*
* Construction of a finite element and computation of the matrices
* described above may be a tedious task, in particular if it has to
* be performed for several dimensions. Therefore, some
* functions in FETools have been provided to help with these tasks.
*
* <h5>Computing the correct basis from "raw" basis functions</h5>
*
* First, already the basis of the shape function space may be
* difficult to implement for arbitrary order and dimension. On the
* other hand, if the @ref GlossNodes "node values" are given, then
* the duality relation between node functionals and basis functions
* defines the basis. As a result, the shape function space may be
* defined with arbitrary "raw" basis functions, such that the actual
* finite element basis is computed from linear combinations of
* them. The coefficients of these combinations are determined by the
* duality of node values.
*
* Using this matrix allows the construction of the basis of shape
* functions in two steps.
* <ol>
*
* <li>Define the space of shape functions using an arbitrary basis
* <i>w<sub>j</sub></i> and compute the matrix <i>M</i> of node
* functionals <i>N<sub>i</sub></i> applied to these basis functions,
* such that its entries are <i>m<sub>ij</sub> =
* N<sub>i</sub>(w<sub>j</sub>)</i>.
*
* <li>Compute the basis <i>v<sub>j</sub></i> of the finite element
* shape function space by applying <i>M<sup>-1</sup></i> to the basis
* <i>w<sub>j</sub></i>.
* </ol>
*
* The function computing the matrix <i>M</i> for you is
* FETools::compute_node_matrix(). It relies on the existence of
* #generalized_support_points and implementation of interpolate()
* with VectorSlice argument.
* See the @ref GlossGeneralizedSupport "glossary entry on generalized support points"
* for more information.
*
* The piece of code in the constructor of a finite element
* responsible for this looks like
* @code
FullMatrix<double> M(this->dofs_per_cell, this->dofs_per_cell);
FETools::compute_node_matrix(M, *this);
this->inverse_node_matrix.reinit(this->dofs_per_cell, this->dofs_per_cell);
this->inverse_node_matrix.invert(M);
* @endcode
* Don't forget to make sure that #unit_support_points or
* #generalized_support_points are initialized before this!
*
* <h5>Computing the #prolongation matrices for multigrid</h5>
*
* Once the shape functions are set up, the grid transfer matrices for
* Multigrid accessed by get_prolongation_matrix() can be computed
* automatically, using FETools::compute_embedding_matrices().
*
* This can be achieved by
* @code
for (unsigned int i=0; i<GeometryInfo<dim>::children_per_cell; ++i)
this->prolongation[i].reinit (this->dofs_per_cell,
this->dofs_per_cell);
FETools::compute_embedding_matrices (*this, this->prolongation);
* @endcode
*
* <h5>Computing the #restriction matrices for error estimators</h5>
*
* missing...
*
* <h5>Computing #interface_constraints</h5>
*
* Constraint matrices can be computed semi-automatically using
* FETools::compute_face_embedding_matrices(). This function computes
* the representation of the coarse mesh functions by fine mesh
* functions for each child of a face separately. These matrices must
* be convoluted into a single rectangular constraint matrix,
* eliminating degrees of freedom on common vertices and edges as well
* as on the coarse grid vertices. See the discussion above for details.
*
* @ingroup febase fe
*
* @author Wolfgang Bangerth, Guido Kanschat, Ralf Hartmann, 1998, 2000, 2001, 2005
*/
template <int dim, int spacedim=dim>
class FiniteElement : public Subscriptor,
public FiniteElementData<dim>
{
public:
/**
* Base class for internal data. Adds data for second derivatives to
* Mapping::InternalDataBase()
*
* For information about the general purpose of this class, see the
* documentation of the base class.
*
* @author Guido Kanschat, 2001
*/
class InternalDataBase : public Mapping<dim,spacedim>::InternalDataBase
{
public:
/**
* Destructor. Needed to avoid memory leaks with difference quotients.
*/
virtual ~InternalDataBase ();
/**
* Initialize some pointers used in the computation of second derivatives
* by finite differencing of gradients.
*/
void initialize_2nd (const FiniteElement<dim,spacedim> *element,
const Mapping<dim,spacedim> &mapping,
const Quadrature<dim> &quadrature);
/**
* Storage for FEValues objects needed to approximate second derivatives.
*
* The ordering is <i>p+hx</i>, <i>p+hy</i>, <i>p+hz</i>, <i>p-hx</i>,
* <i>p-hy</i>, <i>p-hz</i>, where unused entries in lower dimensions are
* missing.
*/
std::vector<FEValues<dim,spacedim>*> differences;
};
public:
/**
* Constructor
*/
FiniteElement (const FiniteElementData<dim> &fe_data,
const std::vector<bool> &restriction_is_additive_flags,
const std::vector<ComponentMask> &nonzero_components);
/**
* Virtual destructor. Makes sure that pointers to this class are deleted
* properly.
*/
virtual ~FiniteElement ();
/**
* Return a string that uniquely identifies a finite element. The general
* convention is that this is the class name, followed by the dimension in
* angle brackets, and the polynomial degree and whatever else is necessary
* in parentheses. For example, <tt>FE_Q<2>(3)</tt> is the value returned
* for a cubic element in 2d.
*
* Systems of elements have their own naming convention, see the FESystem
* class.
*/
virtual std::string get_name () const = 0;
/**
* This operator returns a reference to the present object if the argument
* given equals to zero. While this does not seem particularly useful, it is
* helpful in writing code that works with both ::DoFHandler and the hp
* version hp::DoFHandler, since one can then write code like this:
* @code
* dofs_per_cell
* = dof_handler->get_fe()[cell->active_fe_index()].dofs_per_cell;
* @endcode
*
* This code doesn't work in both situations without the present operator
* because DoFHandler::get_fe() returns a finite element, whereas
* hp::DoFHandler::get_fe() returns a collection of finite elements that
* doesn't offer a <code>dofs_per_cell</code> member variable: one first has
* to select which finite element to work on, which is done using the
* operator[]. Fortunately, <code>cell-@>active_fe_index()</code> also works
* for non-hp classes and simply returns zero in that case. The present
* operator[] accepts this zero argument, by returning the finite element
* with index zero within its collection (that, of course, consists only of
* the present finite element anyway).
*/
const FiniteElement<dim,spacedim> &operator[] (const unsigned int fe_index) const;
/**
* @name Shape function access
* @{
*/
/**
* Return the value of the @p ith shape function at the point @p p. @p p is
* a point on the reference element. If the finite element is vector-valued,
* then return the value of the only non-zero component of the vector value
* of this shape function. If the shape function has more than one non-zero
* component (which we refer to with the term non-primitive), then derived
* classes implementing this function should throw an exception of type
* ExcShapeFunctionNotPrimitive. In that case, use the
* shape_value_component() function.
*
* An ExcUnitShapeValuesDoNotExist is thrown if the shape values of the
* FiniteElement under consideration depends on the shape of the cell in
* real space.
*/
virtual double shape_value (const unsigned int i,
const Point<dim> &p) const;
/**
* Just like for shape_value(), but this function will be called when the
* shape function has more than one non-zero vector component. In that case,
* this function should return the value of the @p component-th vector
* component of the @p ith shape function at point @p p.
*/
virtual double shape_value_component (const unsigned int i,
const Point<dim> &p,
const unsigned int component) const;
/**
* Return the gradient of the @p ith shape function at the point @p p. @p p
* is a point on the reference element, and likewise the gradient is the
* gradient on the unit cell with respect to unit cell coordinates. If the
* finite element is vector-valued, then return the value of the only
* non-zero component of the vector value of this shape function. If the
* shape function has more than one non-zero component (which we refer to
* with the term non-primitive), then derived classes implementing this
* function should throw an exception of type
* ExcShapeFunctionNotPrimitive. In that case, use the
* shape_grad_component() function.
*
* An ExcUnitShapeValuesDoNotExist is thrown if the shape values of the
* FiniteElement under consideration depends on the shape of the cell in
* real space.
*/
virtual Tensor<1,dim> shape_grad (const unsigned int i,
const Point<dim> &p) const;
/**
* Just like for shape_grad(), but this function will be called when the
* shape function has more than one non-zero vector component. In that case,
* this function should return the gradient of the @p component-th vector
* component of the @p ith shape function at point @p p.
*/
virtual Tensor<1,dim> shape_grad_component (const unsigned int i,
const Point<dim> &p,
const unsigned int component) const;
/**
* Return the tensor of second derivatives of the @p ith shape function at
* point @p p on the unit cell. The derivatives are derivatives on the unit
* cell with respect to unit cell coordinates. If the finite element is
* vector-valued, then return the value of the only non-zero component of
* the vector value of this shape function. If the shape function has more
* than one non-zero component (which we refer to with the term
* non-primitive), then derived classes implementing this function should
* throw an exception of type ExcShapeFunctionNotPrimitive. In that case,
* use the shape_grad_grad_component() function.
*
* An ExcUnitShapeValuesDoNotExist is thrown if the shape values of the
* FiniteElement under consideration depends on the shape of the cell in
* real space.
*/
virtual Tensor<2,dim> shape_grad_grad (const unsigned int i,
const Point<dim> &p) const;
/**
* Just like for shape_grad_grad(),
* but this function will be
* called when the shape function
* has more than one non-zero
* vector component. In that
* case, this function should
* return the gradient of the
* @p component-th vector
* component of the @p ith shape
* function at point @p p.
*/
virtual Tensor<2,dim> shape_grad_grad_component (const unsigned int i,
const Point<dim> &p,
const unsigned int component) const;
/**
* Check for non-zero values on a face in order to optimize out matrix
* elements.
*
* This function returns @p true, if the shape function @p shape_index has
* non-zero values on the face @p face_index.
*
* A default implementation is provided in this basis class which always
* returns @p true. This is the safe way to go.
*/
virtual bool has_support_on_face (const unsigned int shape_index,
const unsigned int face_index) const;
//@}
/**
* @name Transfer and constraint matrices
* @{
*/
/**
* Projection from a fine grid space onto a coarse grid space. If this
* projection operator is associated with a matrix @p P, then the
* restriction of this matrix @p P_i to a single child cell is returned
* here.
*
* The matrix @p P is the concatenation or the sum of the cell matrices @p
* P_i, depending on the #restriction_is_additive_flags. This distinguishes
* interpolation (concatenation) and projection with respect to scalar
* products (summation).
*
* Row and column indices are related to coarse grid and fine grid spaces,
* respectively, consistent with the definition of the associated operator.
*
* If projection matrices are not implemented in the derived finite element
* class, this function aborts with ExcProjectionVoid. You can check whether
* this is the case by calling the restriction_is_implemented() or the
* isotropic_restriction_is_implemented() function.
*/
virtual const FullMatrix<double> &
get_restriction_matrix (const unsigned int child,
const RefinementCase<dim> &refinement_case=RefinementCase<dim>::isotropic_refinement) const;
/**
* Embedding matrix between grids.
*
* The identity operator from a coarse grid space into a fine grid space is
* associated with a matrix @p P. The restriction of this matrix @p P_i to a
* single child cell is returned here.
*
* The matrix @p P is the concatenation, not the sum of the cell matrices @p
* P_i. That is, if the same non-zero entry <tt>j,k</tt> exists in in two
* different child matrices @p P_i, the value should be the same in both
* matrices and it is copied into the matrix @p P only once.
*
* Row and column indices are related to fine grid and coarse grid spaces,
* respectively, consistent with the definition of the associated operator.
*
* These matrices are used by routines assembling the prolongation matrix
* for multi-level methods. Upon assembling the transfer matrix between
* cells using this matrix array, zero elements in the prolongation matrix
* are discarded and will not fill up the transfer matrix.
*
* If projection matrices are not implemented in the derived finite element
* class, this function aborts with ExcEmbeddingVoid. You can check whether
* this is the case by calling the prolongation_is_implemented() or the
* isotropic_prolongation_is_implemented() function.
*/
virtual const FullMatrix<double> &
get_prolongation_matrix (const unsigned int child,
const RefinementCase<dim> &refinement_case=RefinementCase<dim>::isotropic_refinement) const;
/**
* Return whether this element implements its prolongation matrices. The
* return value also indicates whether a call to the
* get_prolongation_matrix() function will generate an error or not.
*
* Note, that this function returns <code>true</code> only if the
* prolongation matrices of the isotropic and all anisotropic refinement
* cases are implemented. If you are interested in the prolongation matrices
* for isotropic refinement only, use the
* isotropic_prolongation_is_implemented function instead.
*
* This function is mostly here in order to allow us to write more efficient
* test programs which we run on all kinds of weird elements, and for which
* we simply need to exclude certain tests in case something is not
* implemented. It will in general probably not be a great help in
* applications, since there is not much one can do if one needs these
* features and they are not implemented. This function could be used to
* check whether a call to <tt>get_prolongation_matrix()</tt> will succeed;
* however, one then still needs to cope with the lack of information this
* just expresses.
*/
bool prolongation_is_implemented () const;
/**
* Return whether this element implements its prolongation matrices for
* isotropic children. The return value also indicates whether a call to the
* @p get_prolongation_matrix function will generate an error or not.
*
* This function is mostly here in order to allow us to write more efficient
* test programs which we run on all kinds of weird elements, and for which
* we simply need to exclude certain tests in case something is not
* implemented. It will in general probably not be a great help in
* applications, since there is not much one can do if one needs these
* features and they are not implemented. This function could be used to
* check whether a call to <tt>get_prolongation_matrix()</tt> will succeed;
* however, one then still needs to cope with the lack of information this
* just expresses.
*/
bool isotropic_prolongation_is_implemented () const;
/**
* Return whether this element implements its restriction matrices. The
* return value also indicates whether a call to the
* get_restriction_matrix() function will generate an error or not.
*
* Note, that this function returns <code>true</code> only if the
* restriction matrices of the isotropic and all anisotropic refinement
* cases are implemented. If you are interested in the restriction matrices
* for isotropic refinement only, use the
* isotropic_restriction_is_implemented function instead.
*
* This function is mostly here in order to allow us to write more efficient
* test programs which we run on all kinds of weird elements, and for which
* we simply need to exclude certain tests in case something is not
* implemented. It will in general probably not be a great help in
* applications, since there is not much one can do if one needs these
* features and they are not implemented. This function could be used to
* check whether a call to <tt>get_restriction_matrix()</tt> will succeed;
* however, one then still needs to cope with the lack of information this
* just expresses.
*/
bool restriction_is_implemented () const;
/**
* Return whether this element implements its restriction matrices for
* isotropic children. The return value also indicates whether a call to the
* @p get_restriction_matrix function will generate an error or not.
*
* This function is mostly here in order to allow us to write more efficient
* test programs which we run on all kinds of weird elements, and for which
* we simply need to exclude certain tests in case something is not
* implemented. It will in general probably not be a great help in
* applications, since there is not much one can do if one needs these
* features and they are not implemented. This function could be used to
* check whether a call to <tt>get_restriction_matrix()</tt> will succeed;
* however, one then still needs to cope with the lack of information this
* just expresses.
*/
bool isotropic_restriction_is_implemented () const;
/**
* Access the #restriction_is_additive_flags field. See there for more
* information on its contents.
*
* The index must be between zero and the number of shape functions of this
* element.
*/
bool restriction_is_additive (const unsigned int index) const;
/**
* Return a read only reference to the matrix which describes the
* constraints at the interface between a refined and an unrefined cell.
*
* The matrix is obviously empty in only one dimension, since there are no
* constraints then.
*
* Note that some finite elements do not (yet) implement hanging node
* constraints. If this is the case, then this function will generate an
* exception, since no useful return value can be generated. If you should
* have a way to live with this, then you might want to use the
* constraints_are_implemented() function to check up front whether this
* function will succeed or generate the exception.
*/
const FullMatrix<double> &constraints (const dealii::internal::SubfaceCase<dim> &subface_case=dealii::internal::SubfaceCase<dim>::case_isotropic) const;
/**
* Return whether this element implements its hanging node constraints. The
* return value also indicates whether a call to the constraints() function
* will generate an error or not.
*
* This function is mostly here in order to allow us to write more efficient
* test programs which we run on all kinds of weird elements, and for which
* we simply need to exclude certain tests in case hanging node constraints
* are not implemented. It will in general probably not be a great help in
* applications, since there is not much one can do if one needs hanging
* node constraints and they are not implemented. This function could be
* used to check whether a call to <tt>constraints()</tt> will succeed;
* however, one then still needs to cope with the lack of information this
* just expresses.
*/
bool constraints_are_implemented (const dealii::internal::SubfaceCase<dim> &subface_case=dealii::internal::SubfaceCase<dim>::case_isotropic) const;
/**
* Return whether this element implements its hanging node constraints in
* the new way, which has to be used to make elements "hp compatible". That
* means, the element properly implements the get_face_interpolation_matrix
* and get_subface_interpolation_matrix methods. Therefore the return value
* also indicates whether a call to the get_face_interpolation_matrix()
* method and the get_subface_interpolation_matrix() method will generate an
* error or not.
*
* Currently the main purpose of this function is to allow the
* make_hanging_node_constraints method to decide whether the new
* procedures, which are supposed to work in the hp framework can be used,
* or if the old well verified but not hp capable functions should be used.
* Once the transition to the new scheme for computing the interface
* constraints is complete, this function will be superfluous and will
* probably go away.
*
* Derived classes should implement this function accordingly. The default
* assumption is that a finite element does not provide hp capable face
* interpolation, and the default implementation therefore returns @p false.
*/
virtual bool hp_constraints_are_implemented () const;
/**
* Return the matrix interpolating from the given finite element to the
* present one. The size of the matrix is then #dofs_per_cell times
* <tt>source.#dofs_per_cell</tt>.
*
* Derived elements will have to implement this function. They may only
* provide interpolation matrices for certain source finite elements, for
* example those from the same family. If they don't implement interpolation
* from a given element, then they must throw an exception of type
* ExcInterpolationNotImplemented.
*/
virtual void
get_interpolation_matrix (const FiniteElement<dim,spacedim> &source,
FullMatrix<double> &matrix) const;
//@}
/**
* @name Functions to support hp
* @{
*/
/**
* Return the matrix interpolating from a face of of one element to the face
* of the neighboring element. The size of the matrix is then
* <tt>source.#dofs_per_face</tt> times <tt>this->#dofs_per_face</tt>.
*
* Derived elements will have to implement this function. They may only
* provide interpolation matrices for certain source finite elements, for
* example those from the same family. If they don't implement interpolation
* from a given element, then they must throw an exception of type
* ExcInterpolationNotImplemented.
*/
virtual void
get_face_interpolation_matrix (const FiniteElement<dim,spacedim> &source,
FullMatrix<double> &matrix) const;
/**
* Return the matrix interpolating from a face of of one element to the
* subface of the neighboring element. The size of the matrix is then
* <tt>source.#dofs_per_face</tt> times <tt>this->#dofs_per_face</tt>.
*
* Derived elements will have to implement this function. They may only
* provide interpolation matrices for certain source finite elements, for
* example those from the same family. If they don't implement interpolation
* from a given element, then they must throw an exception of type
* ExcInterpolationNotImplemented.
*/
virtual void
get_subface_interpolation_matrix (const FiniteElement<dim,spacedim> &source,
const unsigned int subface,
FullMatrix<double> &matrix) const;
//@}
/**
* @name Functions to support hp
* @{
*/
/**
* If, on a vertex, several finite elements are active, the hp code
* first assigns the degrees of freedom of each of these FEs
* different global indices. It then calls this function to find out
* which of them should get identical values, and consequently can
* receive the same global DoF index. This function therefore
* returns a list of identities between DoFs of the present finite
* element object with the DoFs of @p fe_other, which is a reference
* to a finite element object representing one of the other finite
* elements active on this particular vertex. The function computes
* which of the degrees of freedom of the two finite element objects
* are equivalent, both numbered between zero and the corresponding
* value of dofs_per_vertex of the two finite elements. The first
* index of each pair denotes one of the vertex dofs of the present
* element, whereas the second is the corresponding index of the
* other finite element.
*/
virtual
std::vector<std::pair<unsigned int, unsigned int> >
hp_vertex_dof_identities (const FiniteElement<dim,spacedim> &fe_other) const;
/**
* Same as hp_vertex_dof_indices(), except that the function treats
* degrees of freedom on lines.
*/
virtual
std::vector<std::pair<unsigned int, unsigned int> >
hp_line_dof_identities (const FiniteElement<dim,spacedim> &fe_other) const;
/**
* Same as hp_vertex_dof_indices(), except that the function treats
* degrees of freedom on quads.
*/
virtual
std::vector<std::pair<unsigned int, unsigned int> >
hp_quad_dof_identities (const FiniteElement<dim,spacedim> &fe_other) const;
/**
* Return whether this element dominates the one given as argument when they
* meet at a common face, whether it is the other way around, whether
* neither dominates, or if either could dominate.
*
* For a definition of domination, see FiniteElementBase::Domination and in
* particular the @ref hp_paper "hp paper".
*/
virtual
FiniteElementDomination::Domination
compare_for_face_domination (const FiniteElement<dim,spacedim> &fe_other) const;
//@}
/**
* Comparison operator. We also check for equality of the constraint matrix,
* which is quite an expensive operation. Do therefore use this function
* with care, if possible only for debugging purposes.
*
* Since this function is not that important, we avoid an implementational
* question about comparing arrays and do not compare the matrix arrays
* #restriction and #prolongation.
*/
bool operator == (const FiniteElement<dim,spacedim> &) const;
/**
* @name Index computations
* @{
*/
/**
* Compute vector component and index of this shape function within the
* shape functions corresponding to this component from the index of a shape
* function within this finite element.
*
* If the element is scalar, then the component is always zero, and the
* index within this component is equal to the overall index.
*
* If the shape function referenced has more than one non-zero component,
* then it cannot be associated with one vector component, and an exception
* of type ExcShapeFunctionNotPrimitive will be raised.
*
* Note that if the element is composed of other (base) elements, and a base
* element has more than one component but all its shape functions are
* primitive (i.e. are non-zero in only one component), then this mapping
* contains valid information. However, the index of a shape function of
* this element within one component (i.e. the second number of the
* respective entry of this array) does not indicate the index of the
* respective shape function within the base element (since that has more
* than one vector-component). For this information, refer to the
* #system_to_base_table field and the system_to_base_index() function.
*
* The use of this function is explained extensively in the step-8 and @ref
* step_20 "step-20" tutorial programs as well as in the @ref vector_valued
* module.
*/
std::pair<unsigned int, unsigned int>
system_to_component_index (const unsigned int index) const;
/**
* Compute the shape function for the given vector component and index.
*
* If the element is scalar, then the component must be zero, and the index
* within this component is equal to the overall index.
*
* This is the opposite operation from the system_to_component_index()
* function.
*/
unsigned int component_to_system_index(const unsigned int component,
const unsigned int index) const;
/**
* Same as system_to_component_index(), but do it for shape functions and
* their indices on a face. The range of allowed indices is therefore
* 0..#dofs_per_face.
*
* You will rarely need this function in application programs, since almost
* all application codes only need to deal with cell indices, not face
* indices. The function is mainly there for use inside the library.
*/
std::pair<unsigned int, unsigned int>
face_system_to_component_index (const unsigned int index) const;
/**
* Given an index in the natural ordering of indices on a face, return the
* index of the same degree of freedom on the cell.
*
* To explain the concept, consider the case where we would like to know
* whether a degree of freedom on a face, for example as part of an FESystem
* element, is primitive. Unfortunately, the
* is_primitive() function in the FiniteElement class takes a cell index, so
* we would need to find the cell index of the shape function that
* corresponds to the present face index. This function does that.
*
* Code implementing this would then look like this:
* @code
* for (i=0; i<dofs_per_face; ++i)
* if (fe.is_primitive(fe.face_to_equivalent_cell_index(i, some_face_no)))
* ... do whatever
* @endcode
* The function takes additional arguments that account for the fact that
* actual faces can be in their standard ordering with respect to the cell
* under consideration, or can be flipped, oriented, etc.
*
* @param face_dof_index The index of the degree of freedom on a face.
* This index must be between zero and dofs_per_face.
* @param face The number of the face this degree of freedom lives on.
* This number must be between zero and GeometryInfo::faces_per_cell.
* @param face_orientation One part of the description of the orientation
* of the face. See @ref GlossFaceOrientation .
* @param face_flip One part of the description of the orientation
* of the face. See @ref GlossFaceOrientation .
* @param face_rotation One part of the description of the orientation
* of the face. See @ref GlossFaceOrientation .
* @return The index of this degree of freedom within the set
* of degrees of freedom on the entire cell. The returned value
* will be between zero and dofs_per_cell.
*
* @note This function exists in this class because that is where it
* was first implemented. However, it can't really work in the most
* general case without knowing what element we have. The reason is that
* when a face is flipped or rotated, we also need to know whether we
* need to swap the degrees of freedom on this face, or whether they
* are immune from this. For this, consider the situation of a $Q_3$
* element in 2d. If face_flip is true, then we need to consider
* the two degrees of freedom on the edge in reverse order. On the other
* hand, if the element were a $Q_1^2$, then because the two degrees of
* freedom on this edge belong to different vector components, they
* should not be considered in reverse order. What all of this shows is
* that the function can't work if there are more than one degree of
* freedom per line or quad, and that in these cases the function will
* throw an exception pointing out that this functionality will need
* to be provided by a derived class that knows what degrees of freedom
* actually represent.
*/
virtual
unsigned int face_to_cell_index (const unsigned int face_dof_index,
const unsigned int face,
const bool face_orientation = true,
const bool face_flip = false,
const bool face_rotation = false) const;
/**
* For faces with non-standard face_orientation in 3D, the dofs on faces
* (quads) have to be permuted in order to be combined with the correct
* shape functions. Given a local dof @p index on a quad, return the local
* index, if the face has non-standard face_orientation, face_flip or
* face_rotation. In 2D and 1D there is no need for permutation and
* consequently an exception is thrown.
*/
unsigned int adjust_quad_dof_index_for_face_orientation (const unsigned int index,
const bool face_orientation,
const bool face_flip,
const bool face_rotation) const;
/**
* For lines with non-standard line_orientation in 3D, the dofs on lines
* have to be permuted in order to be combined with the correct shape
* functions. Given a local dof @p index on a line, return the local index,
* if the line has non-standard line_orientation. In 2D and 1D there is no
* need for permutation, so the given index is simply returned.
*/
unsigned int adjust_line_dof_index_for_line_orientation (const unsigned int index,
const bool line_orientation) const;
/**
* Return in which of the vector components of this finite element the @p
* ith shape function is non-zero. The length of the returned array is equal
* to the number of vector components of this element.
*
* For most finite element spaces, the result of this function will be a
* vector with exactly one element being @p true, since for most spaces the
* individual vector components are independent. In that case, the component
* with the single zero is also the first element of what
* system_to_component_index() returns.
*
* Only for those spaces that couple the components, for example to make a
* shape function divergence free, will there be more than one @p true
* entry. Elements for which this is true are called non-primitive (see
* @ref GlossPrimitive).
*/
const ComponentMask &
get_nonzero_components (const unsigned int i) const;
/**
* Return in how many vector components the @p ith shape function is
* non-zero. This value equals the number of entries equal to @p true in the
* result of the get_nonzero_components() function.
*
* For most finite element spaces, the result will be equal to one. It is
* not equal to one only for those ansatz spaces for which vector-valued
* shape functions couple the individual components, for example in order to
* make them divergence-free.
*/
unsigned int
n_nonzero_components (const unsigned int i) const;
/**
* Return whether the @p ith shape function is primitive in the sense that
* the shape function is non-zero in only one vector
* component. Non-primitive shape functions would then, for example, be
* those of divergence free ansatz spaces, in which the individual vector
* components are coupled.
*
* The result of the function is @p true if and only if the result of
* <tt>n_nonzero_components(i)</tt> is equal to one.
*/
bool
is_primitive (const unsigned int i) const;
/**
* Import function that is overloaded by the one above and would otherwise
* be hidden.
*/
using FiniteElementData<dim>::is_primitive;
/**
* Number of base elements in a mixed discretization.
*
* Note that even for vector valued finite elements, the number of
* components needs not coincide with the number of base elements, since
* they may be reused. For example, if you create a FESystem with three
* identical finite element classes by using the constructor that takes one
* finite element and a multiplicity, then the number of base elements is
* still one, although the number of components of the finite element is
* equal to the multiplicity.
*/
unsigned int n_base_elements () const;
/**
* Access to base element objects. If the element is atomic, then
* <code>base_element(0)</code> is @p this.
*/
virtual
const FiniteElement<dim,spacedim> &
base_element (const unsigned int index) const;
/**
* This index denotes how often the base element @p index is used in a
* composed element. If the element is atomic, then the result is always
* equal to one. See the documentation for the n_base_elements() function
* for more details.
*/
unsigned int
element_multiplicity (const unsigned int index) const;
/**
* Return for shape function @p index the base element it belongs to, the
* number of the copy of this base element (which is between zero and the
* multiplicity of this element), and the index of this shape function
* within this base element.
*
* If the element is not composed of others, then base and instance are
* always zero, and the index is equal to the number of the shape
* function. If the element is composed of single instances of other
* elements (i.e. all with multiplicity one) all of which are scalar, then
* base values and dof indices within this element are equal to the
* #system_to_component_table. It differs only in case the element is
* composed of other elements and at least one of them is vector-valued
* itself.
*
* This function returns valid values also in the case of vector-valued
* (i.e. non-primitive) shape functions, in contrast to the
* system_to_component_index() function.
*/
std::pair<std::pair<unsigned int, unsigned int>, unsigned int>
system_to_base_index (const unsigned int index) const;
/**
* Same as system_to_base_index(), but for degrees of freedom located on a
* face. The range of allowed indices is therefore 0..#dofs_per_face.
*
* You will rarely need this function in application programs, since almost
* all application codes only need to deal with cell indices, not face
* indices. The function is mainly there for use inside the library.
*/
std::pair<std::pair<unsigned int, unsigned int>, unsigned int>
face_system_to_base_index (const unsigned int index) const;
/**
* Given a base element number, return the first block of a BlockVector it
* would generate.
*/
types::global_dof_index first_block_of_base (const unsigned int b) const;
/**
* For each vector component, return which base element implements this
* component and which vector component in this base element this is. This
* information is only of interest for vector-valued finite elements which
* are composed of several sub-elements. In that case, one may want to
* obtain information about the element implementing a certain vector
* component, which can be done using this function and the
* FESystem::base_element() function.
*
* If this is a scalar finite element, then the return value is always equal
* to a pair of zeros.
*/
std::pair<unsigned int, unsigned int>
component_to_base_index (const unsigned int component) const;
/**
* Return the base element for this block and the number of the copy of the
* base element.
*/
std::pair<unsigned int,unsigned int>
block_to_base_index (const unsigned int block) const;
/**
* The vector block and the index inside the block for this shape function.
*/
std::pair<unsigned int,types::global_dof_index>
system_to_block_index (const unsigned int component) const;
/**
* The vector block for this component.
*/
unsigned int
component_to_block_index (const unsigned int component) const;
//@}
/**
* @name Component and block matrices
* @{
*/
/**
* Return a component mask with as many elements as this object has vector
* components and of which exactly the one component is true that
* corresponds to the given argument. See @ref GlossComponentMask "the
* glossary" for more information.
*
* @param scalar An object that represents a single scalar vector component
* of this finite element.
* @return A component mask that is false in all components except for the
* one that corresponds to the argument.
*/
ComponentMask
component_mask (const FEValuesExtractors::Scalar &scalar) const;
/**
* Return a component mask with as many elements as this object has vector
* components and of which exactly the <code>dim</code> components are true
* that correspond to the given argument. See @ref GlossComponentMask "the
* glossary" for more information.
*
* @param vector An object that represents dim vector components of this
* finite element.
* @return A component mask that is false in all components except for the
* ones that corresponds to the argument.
*/
ComponentMask
component_mask (const FEValuesExtractors::Vector &vector) const;
/**
* Return a component mask with as many elements as this object has vector
* components and of which exactly the <code>dim*(dim+1)/2</code> components
* are true that correspond to the given argument. See @ref
* GlossComponentMask "the glossary" for more information.
*
* @param sym_tensor An object that represents dim*(dim+1)/2 components of
* this finite element that are jointly to be interpreted as forming a
* symmetric tensor. @return A component mask that is false in all
* components except for the ones that corresponds to the argument.
*/
ComponentMask
component_mask (const FEValuesExtractors::SymmetricTensor<2> &sym_tensor) const;
/**
* Given a block mask (see @ref GlossBlockMask "this glossary entry"),
* produce a component mask (see @ref GlossComponentMask "this glossary
* entry") that represents the components that correspond to the blocks
* selected in the input argument. This is essentially a conversion operator
* from BlockMask to ComponentMask.
*
* @param block_mask The mask that selects individual blocks of the finite
* element
* @return A mask that selects those components corresponding to the selected
* blocks of the input argument.
*/
ComponentMask
component_mask (const BlockMask &block_mask) const;
/**
* Return a block mask with as many elements as this object has blocks and
* of which exactly the one component is true that corresponds to the given
* argument. See @ref GlossBlockMask "the glossary" for more information.
*
* @note This function will only succeed if the scalar referenced by the
* argument encompasses a complete block. In other words, if, for example,
* you pass an extractor for the single $x$ velocity and this object
* represents an FE_RaviartThomas object, then the single scalar object you
* selected is part of a larger block and consequently there is no block
* mask that would represent it. The function will then produce an
* exception.
*
* @param scalar An object that represents a single scalar vector component
* of this finite element.
* @return A component mask that is false in all components except for the
* one that corresponds to the argument.
*/
BlockMask
block_mask (const FEValuesExtractors::Scalar &scalar) const;
/**
* Return a component mask with as many elements as this object has vector
* components and of which exactly the <code>dim</code> components are true
* that correspond to the given argument. See @ref GlossBlockMask "the
* glossary" for more information.
*
* @note The same caveat applies as to the version of the function above:
* The extractor object passed as argument must be so that it corresponds to
* full blocks and does not split blocks of this element.
*
* @param vector An object that represents dim vector components of this
* finite element.
* @return A component mask that is false in all components except for the
* ones that corresponds to the argument.
*/
BlockMask
block_mask (const FEValuesExtractors::Vector &vector) const;
/**
* Return a component mask with as many elements as this object has vector
* components and of which exactly the <code>dim*(dim+1)/2</code> components
* are true that correspond to the given argument. See @ref GlossBlockMask
* "the glossary" for more information.
*
* @note The same caveat applies as to the version of the function above:
* The extractor object passed as argument must be so that it corresponds to
* full blocks and does not split blocks of this element.
*
* @param sym_tensor An object that represents dim*(dim+1)/2 components of
* this finite element that are jointly to be interpreted as forming a
* symmetric tensor.
* @return A component mask that is false in all components except for the
* ones that corresponds to the argument.
*/
BlockMask
block_mask (const FEValuesExtractors::SymmetricTensor<2> &sym_tensor) const;
/**
* Given a component mask (see @ref GlossComponentMask "this glossary
* entry"), produce a block mask (see @ref GlossBlockMask "this glossary
* entry") that represents the blocks that correspond to the components
* selected in the input argument. This is essentially a conversion operator
* from ComponentMask to BlockMask.
*
* @note This function will only succeed if the components referenced by the
* argument encompasses complete blocks. In other words, if, for example,
* you pass an component mask for the single $x$ velocity and this object
* represents an FE_RaviartThomas object, then the single component you
* selected is part of a larger block and consequently there is no block
* mask that would represent it. The function will then produce an
* exception.
*
* @param component_mask The mask that selects individual components of the
* finite element
* @return A mask that selects those blocks corresponding to the selected
* blocks of the input argument.
*/
BlockMask
block_mask (const ComponentMask &component_mask) const;
//@}
/**
* @name Support points and interpolation
* @{
*/
/**
* Return the support points of the trial functions on the unit cell, if the
* derived finite element defines them. Finite elements that allow some
* kind of interpolation operation usually have support points. On the other
* hand, elements that define their degrees of freedom by, for example,
* moments on faces, or as derivatives, don't have support points. In that
* case, the returned field is empty.
*
* If the finite element defines support points, then their number equals
* the number of degrees of freedom of the element. The order of points in
* the array matches that returned by the <tt>cell->get_dof_indices</tt>
* function.
*
* See the class documentation for details on support points.
*
* @note Finite elements' implementation of this function
* returns these points in the same order as shape functions. The
* order of shape functions is typically documented in the class documentation
* of the various finite element classes. In particular, shape functions (and
* consequently the mapped quadrature points discussed in the class documentation
* of this class) will then traverse first those shape functions
* located on vertices, then on lines, then on quads, etc.
*
* @note If this element implements support points, then it will return one
* such point per shape function. Since multiple shape functions may be defined
* at the same location, the support points returned here may be duplicated. An
* example would be an element of the kind <code>FESystem(FE_Q(1),3)</code>
* for which each support point would appear three times in the returned array.
*/
const std::vector<Point<dim> > &
get_unit_support_points () const;
/**
* Return whether a finite element has defined support points. If the result
* is true, then a call to the get_unit_support_points() yields a non-empty
* array.
*
* The result may be false if an element is not defined by interpolating
* shape functions, for example by P-elements on quadrilaterals. It will
* usually only be true if the element constructs its shape functions by the
* requirement that they be one at a certain point and zero at all the
* points associated with the other shape functions.
*
* In composed elements (i.e. for the FESystem class, the result will be
* true if all all the base elements have defined support points.
*/
bool has_support_points () const;
/**
* Return the position of the support point of the @p indexth shape
* function. If it does not exist, raise an exception.
*
* The default implementation simply returns the respective element from the
* array you get from get_unit_support_points(), but derived elements may
* overload this function. In particular, note that the FESystem class
* overloads it so that it can return the support points of individual base
* elements, if not all the base elements define support points. In this
* way, you can still ask for certain support points, even if
* get_unit_support_points() only returns an empty array.
*/
virtual
Point<dim>
unit_support_point (const unsigned int index) const;
/**
* Return the support points of the trial functions on the unit face, if the
* derived finite element defines some. Finite elements that allow some
* kind of interpolation operation usually have support points. On the other
* hand, elements that define their degrees of freedom by, for example,
* moments on faces, or as derivatives, don't have support points. In that
* case, the returned field is empty
*
* Note that elements that have support points need not necessarily have
* some on the faces, even if the interpolation points are located
* physically on a face. For example, the discontinuous elements have
* interpolation points on the vertices, and for higher degree elements also
* on the faces, but they are not defined to be on faces since in that case
* degrees of freedom from both sides of a face (or from all adjacent
* elements to a vertex) would be identified with each other, which is not
* what we would like to have). Logically, these degrees of freedom are
* therefore defined to belong to the cell, rather than the face or
* vertex. In that case, the returned element would therefore have length
* zero.
*
* If the finite element defines support points, then their number equals
* the number of degrees of freedom on the face (#dofs_per_face). The order
* of points in the array matches that returned by the
* <tt>cell->get_dof_indices</tt> function.
*
* See the class documentation for details on support points.
*/
const std::vector<Point<dim-1> > &
get_unit_face_support_points () const;
/**
* Return whether a finite element has defined support points on faces. If
* the result is true, then a call to the get_unit_face_support_points()
* yields a non-empty array.
*
* For more information, see the documentation for the has_support_points()
* function.
*/
bool has_face_support_points () const;
/**
* The function corresponding to the unit_support_point() function, but for
* faces. See there for more information.
*/
virtual
Point<dim-1>
unit_face_support_point (const unsigned int index) const;
/**
* Return a support point vector for generalized interpolation.
*
* See the @ref GlossGeneralizedSupport "glossary entry on generalized
* support points" for more information.
*/
const std::vector<Point<dim> > &
get_generalized_support_points () const;
/**
* Returns <tt>true</tt> if the class provides nonempty vectors either from
* get_unit_support_points() or get_generalized_support_points().
*
* See the @ref GlossGeneralizedSupport "glossary entry on generalized
* support points" for more information.
*/
bool has_generalized_support_points () const;
/**
*
*/
const std::vector<Point<dim-1> > &
get_generalized_face_support_points () const;
/**
* Return whether a finite element has defined generalized support points on
* faces. If the result is true, then a call to the
* get_generalized_face_support_points yields a non-empty array.
*
* For more information, see the documentation for the has_support_points()
* function.
*/
bool has_generalized_face_support_points () const;
/**
* Interpolate a set of scalar values, computed in the generalized support
* points.
*
* @note This function is implemented in FiniteElement for the case that the
* element has support points. In this case, the resulting coefficients are
* just the values in the suport points. All other elements must reimplement
* it.
*/
virtual void interpolate(std::vector<double> &local_dofs,
const std::vector<double> &values) const;
/**
* Interpolate a set of vector values, computed in the generalized support
* points.
*
* Since a finite element often only interpolates part of a vector,
* <tt>offset</tt> is used to determine the first component of the vector to
* be interpolated. Maybe consider changing your data structures to use the
* next function.
*/
virtual void interpolate(std::vector<double> &local_dofs,
const std::vector<Vector<double> > &values,
unsigned int offset = 0) const;
/**
* Interpolate a set of vector values, computed in the generalized support
* points.
*/
virtual void interpolate(
std::vector<double> &local_dofs,
const VectorSlice<const std::vector<std::vector<double> > > &values) const;
//@}
/**
* Determine an estimate for the memory consumption (in bytes) of this
* object.
*
* This function is made virtual, since finite element objects are usually
* accessed through pointers to their base class, rather than the class
* itself.
*/
virtual std::size_t memory_consumption () const;
/**
* Exception
*
* @ingroup Exceptions
*/
DeclException1 (ExcShapeFunctionNotPrimitive,
int,
<< "The shape function with index " << arg1
<< " is not primitive, i.e. it is vector-valued and "
<< "has more than one non-zero vector component. This "
<< "function cannot be called for these shape functions. "
<< "Maybe you want to use the same function with the "
<< "_component suffix?");
/**
* Exception
*
* @ingroup Exceptions
*/
DeclException0 (ExcFENotPrimitive);
/**
* Exception
*
* @ingroup Exceptions
*/
DeclException0 (ExcUnitShapeValuesDoNotExist);
/**
* Attempt to access support points of a finite element which is not
* Lagrangian.
*
* @ingroup Exceptions
*/
DeclException0 (ExcFEHasNoSupportPoints);
/**
* Attempt to access embedding matrices of a finite element which did not
* implement these matrices.
*
* @ingroup Exceptions
*/
DeclException0 (ExcEmbeddingVoid);
/**
* Attempt to access restriction matrices of a finite element which did not
* implement these matrices.
*
* Exception
* @ingroup Exceptions
*/
DeclException0 (ExcProjectionVoid);
/**
* Attempt to access constraint matrices of a finite element which did not
* implement these matrices.
*
* Exception
* @ingroup Exceptions
*/
DeclException0 (ExcConstraintsVoid);
/**
* Exception
* @ingroup Exceptions
*/
DeclException2 (ExcWrongInterfaceMatrixSize,
int, int,
<< "The interface matrix has a size of " << arg1
<< "x" << arg2
<< ", which is not reasonable in the present dimension.");
/**
* Exception
* @ingroup Exceptions
*/
DeclException2 (ExcComponentIndexInvalid,
int, int,
<< "The component-index pair (" << arg1 << ", " << arg2
<< ") is invalid, i.e. non-existent.");
/**
* Exception
* @ingroup Exceptions
*/
DeclException0 (ExcInterpolationNotImplemented);
/**
* Exception
*
* @ingroup Exceptions
*/
DeclException0 (ExcBoundaryFaceUsed);
/**
* Exception
*
* @ingroup Exceptions
*/
DeclException0 (ExcJacobiDeterminantHasWrongSign);
protected:
/**
* Reinit the vectors of restriction and prolongation matrices to the right
* sizes: For every refinement case, except for
* RefinementCase::no_refinement, and for every child of that refinement
* case the space of one restriction and prolongation matrix is allocated,
* see the documentation of the restriction and prolongation vectors for
* more detail on the actual vector sizes.
*
* @param isotropic_restriction_only only the restriction matrices required
* for isotropic refinement are reinited to the right size.
* @param isotropic_prolongation_only only the prolongation matrices
* required for isotropic refinement are reinited to the right size.
*/
void reinit_restriction_and_prolongation_matrices(const bool isotropic_restriction_only=false,
const bool isotropic_prolongation_only=false);
/**
* Vector of projection matrices. See get_restriction_matrix() above. The
* constructor initializes these matrices to zero dimensions, which can be
* changed by derived classes implementing them.
*
* Note, that <code>restriction[refinement_case-1][child]</code> includes
* the restriction matrix of child <code>child</code> for the RefinementCase
* <code>refinement_case</code>. Here, we use <code>refinement_case-1</code>
* instead of <code>refinement_case</code> as for
* RefinementCase::no_refinement(=0) there are no restriction matrices
* available.
*/
std::vector<std::vector<FullMatrix<double> > > restriction;
/**
* Vector of embedding matrices. See <tt>get_prolongation_matrix()</tt>
* above. The constructor initializes these matrices to zero dimensions,
* which can be changed by derived classes implementing them.
*
* Note, that <code>prolongation[refinement_case-1][child]</code> includes
* the prolongation matrix of child <code>child</code> for the
* RefinementCase <code>refinement_case</code>. Here, we use
* <code>refinement_case-1</code> instead of <code>refinement_case</code> as
* for RefinementCase::no_refinement(=0) there are no prolongation matrices
* available.
*/
std::vector<std::vector<FullMatrix<double> > > prolongation;
/**
* Specify the constraints which the dofs on the two sides of a cell
* interface underly if the line connects two cells of which one is refined
* once.
*
* For further details see the general description of the derived class.
*
* This field is obviously useless in one dimension and has there a zero
* size.
*/
FullMatrix<double> interface_constraints;
/**
* List of support points on the unit cell, in case the finite element has
* any. The constructor leaves this field empty, derived classes may write
* in some contents.
*
* Finite elements that allow some kind of interpolation operation usually
* have support points. On the other hand, elements that define their
* degrees of freedom by, for example, moments on faces, or as derivatives,
* don't have support points. In that case, this field remains empty.
*/
std::vector<Point<dim> > unit_support_points;
/**
* Same for the faces. See the description of the
* get_unit_face_support_points() function for a discussion of what
* contributes a face support point.
*/
std::vector<Point<dim-1> > unit_face_support_points;
/**
* Support points used for interpolation functions of non-Lagrangian
* elements.
*/
std::vector<Point<dim> > generalized_support_points;
/**
* Face support points used for interpolation functions of non-Lagrangian
* elements.
*/
std::vector<Point<dim-1> > generalized_face_support_points;
/**
* For faces with non-standard face_orientation in 3D, the dofs on faces
* (quads) have to be permuted in order to be combined with the correct
* shape functions. Given a local dof @p index on a quad, return the shift
* in the local index, if the face has non-standard face_orientation,
* i.e. <code>old_index + shift = new_index</code>. In 2D and 1D there is no
* need for permutation so the vector is empty. In 3D it has the size of
* <code> #dofs_per_quad * 8 </code>, where 8 is the number of orientations,
* a face can be in (all combinations of the three bool flags
* face_orientation, face_flip and face_rotation).
*
* The standard implementation fills this with zeros, i.e. no permuatation
* at all. Derived finite element classes have to fill this Table with the
* correct values.
*/
Table<2,int> adjust_quad_dof_index_for_face_orientation_table;
/**
* For lines with non-standard line_orientation in 3D, the dofs on lines
* have to be permuted in order to be combined with the correct shape
* functions. Given a local dof @p index on a line, return the shift in the
* local index, if the line has non-standard line_orientation,
* i.e. <code>old_index + shift = new_index</code>. In 2D and 1D there is no
* need for permutation so the vector is empty. In 3D it has the size of
* #dofs_per_line.
*
* The standard implementation fills this with zeros, i.e. no permutation at
* all. Derived finite element classes have to fill this vector with the
* correct values.
*/
std::vector<int> adjust_line_dof_index_for_line_orientation_table;
/**
* Return the size of interface constraint matrices. Since this is needed in
* every derived finite element class when initializing their size, it is
* placed into this function, to avoid having to recompute the
* dimension-dependent size of these matrices each time.
*
* Note that some elements do not implement the interface constraints for
* certain polynomial degrees. In this case, this function still returns the
* size these matrices should have when implemented, but the actual matrices
* are empty.
*/
TableIndices<2>
interface_constraints_size () const;
/**
* Compute second derivatives by finite differences of gradients.
*/
void compute_2nd (const Mapping<dim,spacedim> &mapping,
const typename Triangulation<dim,spacedim>::cell_iterator &cell,
const unsigned int offset,
typename Mapping<dim,spacedim>::InternalDataBase &mapping_internal,
InternalDataBase &fe_internal,
FEValuesData<dim,spacedim> &data) const;
/**
* Given the pattern of nonzero components for each shape function, compute
* for each entry how many components are non-zero for each shape
* function. This function is used in the constructor of this class.
*/
static
std::vector<unsigned int>
compute_n_nonzero_components (const std::vector<ComponentMask> &nonzero_components);
/**
* Determine the values a finite element should compute on initialization of
* data for FEValues.
*
* Given a set of flags indicating what quantities are requested from a
* FEValues object, update_once() and update_each() compute which values
* must really be computed. Then, the <tt>fill_*_values</tt> functions are
* called with the result of these.
*
* Furthermore, values must be computed either on the unit cell or on the
* physical cell. For instance, the function values of FE_Q do only depend
* on the quadrature points on the unit cell. Therefore, this flags will be
* returned by update_once(). The gradients require computation of the
* covariant transformation matrix. Therefore, @p
* update_covariant_transformation and @p update_gradients will be returned
* by update_each().
*
* For an example see the same function in the derived class FE_Q.
*/
virtual UpdateFlags update_once (const UpdateFlags flags) const = 0;
/**
* Complementary function for update_once().
*
* While update_once() returns the values to be computed on the unit cell
* for yielding the required data, this function determines the values that
* must be recomputed on each cell.
*
* Refer to update_once() for more details.
*/
virtual UpdateFlags update_each (const UpdateFlags flags) const = 0;
/**
* A sort of virtual copy constructor. Some places in the library, for
* example the constructors of FESystem as well as the hp::FECollection
* class, need to make copies of finite elements without knowing their exact
* type. They do so through this function.
*/
virtual FiniteElement<dim,spacedim> *clone() const = 0;
private:
/**
* Store what system_to_component_index() will return.
*/
std::vector< std::pair<unsigned int, unsigned int> > system_to_component_table;
/**
* Map between linear dofs and component dofs on face. This is filled with
* default values in the constructor, but derived classes will have to
* overwrite the information if necessary.
*
* By component, we mean the vector component, not the base element. The
* information thus makes only sense if a shape function is non-zero in only
* one component.
*/
std::vector< std::pair<unsigned int, unsigned int> > face_system_to_component_table;
/**
* For each shape function, store to which base element and which instance
* of this base element (in case its multiplicity is greater than one) it
* belongs, and its index within this base element. If the element is not
* composed of others, then base and instance are always zero, and the index
* is equal to the number of the shape function. If the element is composed
* of single instances of other elements (i.e. all with multiplicity one)
* all of which are scalar, then base values and dof indices within this
* element are equal to the #system_to_component_table. It differs only in
* case the element is composed of other elements and at least one of them
* is vector-valued itself.
*
* This array has valid values also in the case of vector-valued
* (i.e. non-primitive) shape functions, in contrast to the
* #system_to_component_table.
*/
std::vector<std::pair<std::pair<unsigned int,unsigned int>,unsigned int> >
system_to_base_table;
/**
* Likewise for the indices on faces.
*/
std::vector<std::pair<std::pair<unsigned int,unsigned int>,unsigned int> >
face_system_to_base_table;
/**
* For each base element, store the number of blocks generated by the base
* and the first block in a block vector it will generate.
*/
BlockIndices base_to_block_indices;
/**
* The base element establishing a component.
*
* For each component number <tt>c</tt>, the entries have the following
* meaning:
* <dl>
* <dt><tt>table[c].first.first</tt></dt>
* <dd>Number of the base element for <tt>c</tt>.</dd>
* <dt><tt>table[c].first.second</tt></dt>
* <dd>Component in the base element for <tt>c</tt>.</dd>
* <dt><tt>table[c].second</tt></dt>
* <dd>Multiple of the base element for <tt>c</tt>.</dd>
* </dl>
*
* This variable is set to the correct size by the constructor of this
* class, but needs to be initialized by derived classes, unless its size is
* one and the only entry is a zero, which is the case for scalar
* elements. In that case, the initialization by the base class is
* sufficient.
*/
std::vector<std::pair<std::pair<unsigned int, unsigned int>, unsigned int> >
component_to_base_table;
/**
* Projection matrices are concatenated or summed up.
*
* This flags decides on how the projection matrices of the children of the
* same father are put together to one operator. The possible modes are
* concatenation and summation.
*
* If the projection is defined by an interpolation operator, the child
* matrices are concatenated, i.e. values belonging to the same node
* functional are identified and enter the interpolated value only once. In
* this case, the flag must be @p false.
*
* For projections with respect to scalar products, the child matrices must
* be summed up to build the complete matrix. The flag should be @p true.
*
* For examples of use of these flags, see the places in the library where
* it is queried.
*
* There is one flag per shape function, indicating whether it belongs to
* the class of shape functions that are additive in the restriction or not.
*
* Note that in previous versions of the library, there was one flag per
* vector component of the element. This is based on the fact that all the
* shape functions that belong to the same vector component must necessarily
* behave in the same way, to make things reasonable. However, the problem
* is that it is sometimes impossible to query this flag in the
* vector-valued case: this used to be done with the
* #system_to_component_index function that returns which vector component a
* shape function is associated with. The point is that since we now support
* shape functions that are associated with more than one vector component
* (for example the shape functions of Raviart-Thomas, or Nedelec elements),
* that function can no more be used, so it can be difficult to find out
* which for vector component we would like to query the
* restriction-is-additive flags.
*/
const std::vector<bool> restriction_is_additive_flags;
/**
* For each shape function, give a vector of bools (with size equal to the
* number of vector components which this finite element has) indicating in
* which component each of these shape functions is non-zero.
*
* For primitive elements, there is only one non-zero component.
*/
const std::vector<ComponentMask> nonzero_components;
/**
* This array holds how many values in the respective entry of the
* #nonzero_components element are non-zero. The array is thus a short-cut
* to allow faster access to this information than if we had to count the
* non-zero entries upon each request for this information. The field is
* initialized in the constructor of this class.
*/
const std::vector<unsigned int> n_nonzero_components_table;
/**
* Second derivatives of shapes functions are not computed analytically, but
* by finite differences of the gradients. This static variable denotes the
* step length to be used for that. It's value is set to 1e-6.
*/
static const double fd_step_length;
/**
* Prepare internal data structures and fill in values independent of the
* cell. Returns a pointer to an object of which the caller of this function
* then has to assume ownership (which includes destruction when it is no
* more needed).
*/
virtual typename Mapping<dim,spacedim>::InternalDataBase *
get_data (const UpdateFlags flags,
const Mapping<dim,spacedim> &mapping,
const Quadrature<dim> &quadrature) const = 0;
/**
* Prepare internal data structure for transformation of faces and fill in
* values independent of the cell. Returns a pointer to an object of which
* the caller of this function then has to assume ownership (which includes
* destruction when it is no more needed).
*/
virtual typename Mapping<dim,spacedim>::InternalDataBase *
get_face_data (const UpdateFlags flags,
const Mapping<dim,spacedim> &mapping,
const Quadrature<dim-1> &quadrature) const;
/**
* Prepare internal data structure for transformation of children of faces
* and fill in values independent of the cell. Returns a pointer to an
* object of which the caller of this function then has to assume ownership
* (which includes destruction when it is no more needed).
*/
virtual typename Mapping<dim,spacedim>::InternalDataBase *
get_subface_data (const UpdateFlags flags,
const Mapping<dim,spacedim> &mapping,
const Quadrature<dim-1> &quadrature) const;
/**
* Fill the fields of FEValues. This function performs all the operations
* needed to compute the data of an FEValues object.
*
* The same function in @p mapping must have been called for the same cell
* first!
*/
virtual void
fill_fe_values (const Mapping<dim,spacedim> &mapping,
const typename Triangulation<dim,spacedim>::cell_iterator &cell,
const Quadrature<dim> &quadrature,
typename Mapping<dim,spacedim>::InternalDataBase &mapping_internal,
typename Mapping<dim,spacedim>::InternalDataBase &fe_internal,
FEValuesData<dim,spacedim> &data,
CellSimilarity::Similarity &cell_similarity) const = 0;
/**
* Fill the fields of FEFaceValues. This function performs all the
* operations needed to compute the data of an FEFaceValues object.
*
* The same function in @p mapping must have been called for the same cell
* first!
*/
virtual void
fill_fe_face_values (const Mapping<dim,spacedim> &mapping,
const typename Triangulation<dim,spacedim>::cell_iterator &cell,
const unsigned int face_no,
const Quadrature<dim-1> &quadrature,
typename Mapping<dim,spacedim>::InternalDataBase &mapping_internal,
typename Mapping<dim,spacedim>::InternalDataBase &fe_internal,
FEValuesData<dim,spacedim> &data) const = 0;
/**
* Fill the fields of FESubfaceValues. This function performs all the
* operations needed to compute the data of an FESubfaceValues object.
*
* The same function in @p mapping must have been called for the same cell
* first!
*/
virtual void
fill_fe_subface_values (const Mapping<dim,spacedim> &mapping,
const typename Triangulation<dim,spacedim>::cell_iterator &cell,
const unsigned int face_no,
const unsigned int sub_no,
const Quadrature<dim-1> &quadrature,
typename Mapping<dim,spacedim>::InternalDataBase &mapping_internal,
typename Mapping<dim,spacedim>::InternalDataBase &fe_internal,
FEValuesData<dim,spacedim> &data) const = 0;
friend class InternalDataBase;
friend class FEValuesBase<dim,spacedim>;
friend class FEValues<dim,spacedim>;
friend class FEFaceValues<dim,spacedim>;
friend class FESubfaceValues<dim,spacedim>;
template <int, int > friend class FESystem;
template <class POLY, int dim_, int spacedim_> friend class FE_PolyTensor;
friend class hp::FECollection<dim,spacedim>;
};
//----------------------------------------------------------------------//
template <int dim, int spacedim>
inline
const FiniteElement<dim,spacedim> &
FiniteElement<dim,spacedim>::operator[] (const unsigned int fe_index) const
{
Assert (fe_index == 0,
ExcMessage ("A fe_index of zero is the only index allowed here"));
return *this;
}
template <int dim, int spacedim>
inline
std::pair<unsigned int,unsigned int>
FiniteElement<dim,spacedim>::system_to_component_index (const unsigned int index) const
{
Assert (index < system_to_component_table.size(),
ExcIndexRange(index, 0, system_to_component_table.size()));
Assert (is_primitive (index),
( typename FiniteElement<dim,spacedim>::ExcShapeFunctionNotPrimitive(index)) );
return system_to_component_table[index];
}
template <int dim, int spacedim>
inline
unsigned int
FiniteElement<dim,spacedim>::n_base_elements () const
{
return base_to_block_indices.size();
}
template <int dim, int spacedim>
inline
unsigned int
FiniteElement<dim,spacedim>::element_multiplicity (const unsigned int index) const
{
return static_cast<unsigned int>(base_to_block_indices.block_size(index));
}
template <int dim, int spacedim>
inline
unsigned int
FiniteElement<dim,spacedim>::component_to_system_index (const unsigned int component,
const unsigned int index) const
{
std::vector< std::pair<unsigned int, unsigned int> >::const_iterator
it = std::find(system_to_component_table.begin(), system_to_component_table.end(),
std::pair<unsigned int, unsigned int>(component, index));
Assert(it != system_to_component_table.end(), ExcComponentIndexInvalid(component, index));
return std::distance(system_to_component_table.begin(), it);
}
template <int dim, int spacedim>
inline
std::pair<unsigned int,unsigned int>
FiniteElement<dim,spacedim>::face_system_to_component_index (const unsigned int index) const
{
Assert(index < face_system_to_component_table.size(),
ExcIndexRange(index, 0, face_system_to_component_table.size()));
// in debug mode, check whether the
// function is primitive, since
// otherwise the result may have no
// meaning
//
// since the primitivity tables are
// all geared towards cell dof
// indices, rather than face dof
// indices, we have to work a
// little bit...
//
// in 1d, the face index is equal
// to the cell index
Assert (is_primitive(this->face_to_cell_index(index, 0)),
(typename FiniteElement<dim,spacedim>::ExcShapeFunctionNotPrimitive(index)) );
return face_system_to_component_table[index];
}
template <int dim, int spacedim>
inline
std::pair<std::pair<unsigned int,unsigned int>,unsigned int>
FiniteElement<dim,spacedim>::system_to_base_index (const unsigned int index) const
{
Assert (index < system_to_base_table.size(),
ExcIndexRange(index, 0, system_to_base_table.size()));
return system_to_base_table[index];
}
template <int dim, int spacedim>
inline
std::pair<std::pair<unsigned int,unsigned int>,unsigned int>
FiniteElement<dim,spacedim>::face_system_to_base_index (const unsigned int index) const
{
Assert(index < face_system_to_base_table.size(),
ExcIndexRange(index, 0, face_system_to_base_table.size()));
return face_system_to_base_table[index];
}
template <int dim, int spacedim>
inline
types::global_dof_index
FiniteElement<dim,spacedim>::first_block_of_base (const unsigned int index) const
{
return base_to_block_indices.block_start(index);
}
template <int dim, int spacedim>
inline
std::pair<unsigned int,unsigned int>
FiniteElement<dim,spacedim>::component_to_base_index (const unsigned int index) const
{
Assert(index < component_to_base_table.size(),
ExcIndexRange(index, 0, component_to_base_table.size()));
return component_to_base_table[index].first;
}
template <int dim, int spacedim>
inline
std::pair<unsigned int,unsigned int>
FiniteElement<dim,spacedim>::block_to_base_index (const unsigned int index) const
{
return base_to_block_indices.global_to_local(index);
}
template <int dim, int spacedim>
inline
std::pair<unsigned int,types::global_dof_index>
FiniteElement<dim,spacedim>::system_to_block_index (const unsigned int index) const
{
Assert (index < this->dofs_per_cell,
ExcIndexRange(index, 0, this->dofs_per_cell));
// The block is computed simply as
// first block of this base plus
// the index within the base blocks
return std::pair<unsigned int, types::global_dof_index>(
first_block_of_base(system_to_base_table[index].first.first)
+ system_to_base_table[index].first.second,
system_to_base_table[index].second);
}
template <int dim, int spacedim>
inline
bool
FiniteElement<dim,spacedim>::restriction_is_additive (const unsigned int index) const
{
Assert(index < this->dofs_per_cell,
ExcIndexRange(index, 0, this->dofs_per_cell));
return restriction_is_additive_flags[index];
}
template <int dim, int spacedim>
inline
const ComponentMask &
FiniteElement<dim,spacedim>::get_nonzero_components (const unsigned int i) const
{
Assert (i < this->dofs_per_cell, ExcIndexRange (i, 0, this->dofs_per_cell));
return nonzero_components[i];
}
template <int dim, int spacedim>
inline
unsigned int
FiniteElement<dim,spacedim>::n_nonzero_components (const unsigned int i) const
{
Assert (i < this->dofs_per_cell, ExcIndexRange (i, 0, this->dofs_per_cell));
return n_nonzero_components_table[i];
}
template <int dim, int spacedim>
inline
bool
FiniteElement<dim,spacedim>::is_primitive (const unsigned int i) const
{
Assert (i < this->dofs_per_cell, ExcIndexRange (i, 0, this->dofs_per_cell));
// return primitivity of a shape
// function by checking whether it
// has more than one non-zero
// component or not. we could cache
// this value in an array of bools,
// but accessing a bit-vector (as
// std::vector<bool> is) is
// probably more expensive than
// just comparing against 1
//
// for good measure, short circuit the test
// if the entire FE is primitive
return (is_primitive() ||
(n_nonzero_components_table[i] == 1));
}
DEAL_II_NAMESPACE_CLOSE
#endif
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