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// ---------------------------------------------------------------------
// $Id: vector_memory.h 31386 2013-10-22 18:01:43Z maier $
//
// Copyright (C) 1998 - 2013 by the deal.II authors
//
// This file is part of the deal.II library.
//
// The deal.II library is free software; you can use it, redistribute
// it, and/or modify it under the terms of the GNU Lesser General
// Public License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
// The full text of the license can be found in the file LICENSE at
// the top level of the deal.II distribution.
//
// ---------------------------------------------------------------------

#ifndef __deal2__vector_memory_h
#define __deal2__vector_memory_h


#include <deal.II/base/config.h>
#include <deal.II/base/smartpointer.h>
#include <deal.II/base/logstream.h>
#include <deal.II/base/thread_management.h>
#include <deal.II/lac/vector.h>

#include <vector>
#include <iostream>

DEAL_II_NAMESPACE_OPEN


/*!@addtogroup VMemory */
/*@{*/

/**
 * Memory management base class for vectors. This is an abstract base
 * class used, among other places, by all iterative methods to
 * allocate space for auxiliary vectors.
 *
 * The purpose of this class is as follows: in iterative solvers and
 * other places, one needs to allocate temporary storage for vectors,
 * for example for auxiliary vectors. One could allocate and release
 * them anew every time, but this may be expensive in some situations
 * if it has to happen very frequently. A common case for this is when
 * an iterative method is used to invert a matrix in each iteration an
 * outer solver, such as when inverting a matrix block for a Schur
 * complement solver.
 *
 * In such situations, allocating and deallocating vectors anew in
 * each call to the inner solver is expensive and leads to memory
 * fragmentation. The present class allows to avoid this by offering
 * an interface that other classes can use to allocate and deallocate
 * vectors. Different derived classes then implement different
 * strategies to provide temporary storage vectors to using
 * classes.
 *
 * For example, the PrimitiveVectorMemory class simply allocates and
 * deallocated vectors each time it is asked for a vector. It is an
 * appropriate implementation to use for iterative solvers that are
 * called only once, or very infrequently.
 *
 * On the other hand, the GrowingVectorMemory class never returns
 * memory space to the operating system memory management subsystem
 * during its lifetime; it only marks them as unused and allows them
 * to be reused next time a vector is requested.
 *
 * Yet other classes, when implemented, could provide even other
 * strategies for memory management.
 *
 * @author Guido Kanschat, 1998-2003
*/
template<class VECTOR = dealii::Vector<double> >
class VectorMemory : public Subscriptor
{
public:

  /**
   * Virtual destructor is needed
   * as there are virtual functions
   * in this class.
   */
  virtual ~VectorMemory () {}

  /**
   * Return a pointer to a new
   * vector. The number of elements
   * or their subdivision into
   * blocks (if applicable) is
   * unspecified and users of this
   * function should reset vectors
   * to their proper size. The same
   * holds for the contents of
   * vectors: they are unspecified.
   */
  virtual VECTOR *alloc () = 0;

  /**
   * Return a vector and indicate
   * that it is not going to be
   * used any further by the
   * instance that called alloc()
   * to get a pointer to it.
   */
  virtual void free (const VECTOR *const) = 0;

  /** @addtogroup Exceptions
   * @{ */

  /**
   * No more available vectors.
   */
  DeclException0(ExcNoMoreVectors);
  /**
   * Vector was not allocated from
   * this memory pool.
   */
  DeclException0(ExcNotAllocatedHere);

  //@}
  /**
   * Pointer to vectors allocated from VectorMemory objects. This
   * pointer is safe in the sense that it automatically calls free()
   * when it is destroyed, thus relieving the user from using vector
   * management functions at all.
   *
   * @author Guido Kanschat, 2009
   */
  class Pointer
  {
  public:
    /**
     * Constructor, automatically
     * allocating a vector from
     * @p mem.
     */
    Pointer(VectorMemory<VECTOR> &mem);
    /**
     * Destructor, automatically
     * releasing the vector from
     * the memory #pool.
     */
    ~Pointer();

    /**
     * Conversion to regular pointer.
     */
    operator VECTOR *() const;

    /**
     * Dereferencing operator.
     */
    VECTOR &operator * () const;

    /**
     * Dereferencing operator.
     */
    VECTOR *operator -> () const;
  private:
    /**
     * The memory pool used.
     */
    SmartPointer<VectorMemory<VECTOR>,Pointer> pool;
    /**
     * The pointer to the vector.
     */
    VECTOR *v;
  };
};



/**
 * Simple memory management. See the documentation of the base class
 * for a description of its purpose.
 *
 * This class allocates and deletes
 * vectors as needed from the global heap, i.e. performs no
 * specially adapted actions for memory management.
 */
template<class VECTOR = dealii::Vector<double> >
class PrimitiveVectorMemory : public VectorMemory<VECTOR>
{
public:
  /**
   * Constructor.
   */
  PrimitiveVectorMemory () {}

  /**
   * Return a pointer to a new
   * vector. The number of elements
   * or their subdivision into
   * blocks (if applicable) is
   * unspecified and users of this
   * function should reset vectors
   * to their proper size. The same
   * holds for the contents of
   * vectors: they are unspecified.
   *
   * For the present class, calling
   * this function will allocate a
   * new vector on the heap and
   * returning a pointer to it.
   */
  virtual VECTOR *alloc ()
  {
    return new VECTOR();
  }

  /**
   * Return a vector and indicate
   * that it is not going to be
   * used any further by the
   * instance that called alloc()
   * to get a pointer to it.
   *
   *
   * For the present class, this
   * means that the vector is
   * returned to the global heap.
   */
  virtual void free (const VECTOR *const v)
  {
    delete v;
  }
};



/**
 * A pool based memory management class. See the documentation of the
 * base class for a description of its purpose.
 *
 * Each time a vector is requested from this class, it checks if it
 * has one available and returns its address, or allocates a new one
 * on the heap. If a vector is returned, through the free() member
 * function, it doesn't return it to the operating system memory
 * subsystem, but keeps it around unused for later use if alloc() is
 * called again, or until the object is destroyed. The class therefore
 * avoid the overhead of repeatedly allocating memory on the heap if
 * temporary vectors are required and released frequently; on the
 * other hand, it doesn't release once-allocated memory at the
 * earliest possible time and may therefore lead to an increased
 * overall memory consumption.
 *
 * All GrowingVectorMemory objects of the same vector type use the
 * same memory Pool. Therefore, functions can create such a
 * VectorMemory object whenever needed without performance penalty. A
 * drawback of this policy might be that vectors once allocated are
 * only released at the end of the program run. Nevertheless, the
 * since they are reused, this should be of no concern. Additionally,
 * the destructor of the Pool warns about memory leaks.
 *
 * @author Guido Kanschat, 1999, 2007
 */
template<class VECTOR = dealii::Vector<double> >
class GrowingVectorMemory : public VectorMemory<VECTOR>
{
public:
  /**
   * Declare type for container size.
   */
  typedef types::global_dof_index size_type;

  /**
   * Constructor.  The argument
   * allows to preallocate a
   * certain number of vectors. The
   * default is not to do this.
   */
  GrowingVectorMemory (const size_type initial_size = 0,
                       const bool log_statistics = false);

  /**
   * Destructor.
   * Release all vectors.
   * This destructor also offers
   * some statistic on the number
   * of allocated vectors.
   *
   * The log file will also contain
   * a warning message, if there
   * are allocated vectors left.
   */
  virtual ~GrowingVectorMemory();

  /**
   * Return a pointer to a new
   * vector. The number of elements
   * or their subdivision into
   * blocks (if applicable) is
   * unspecified and users of this
   * function should reset vectors
   * to their proper size. The same
   * holds for the contents of
   * vectors: they are unspecified.
   */
  virtual VECTOR *alloc ();

  /**
   * Return a vector and indicate
   * that it is not going to be
   * used any further by the
   * instance that called alloc()
   * to get a pointer to it.
   *
   * For the present class, this
   * means retaining the vector for
   * later reuse by the alloc()
   * method.
   */
  virtual void free (const VECTOR *const);

  /**
   * Release all vectors that are
   * not currently in use.
   */
  static void release_unused_memory ();

  /**
   * Memory consumed by this class
   * and all currently allocated
   * vectors.
   */
  virtual std::size_t memory_consumption() const;

private:
  /**
   * Type to enter into the
   * array. First component will be
   * a flag telling whether the
   * vector is used, second the
   * vector itself.
   */
  typedef std::pair<bool, VECTOR *> entry_type;

  /**
   * The class providing the actual
   * storage for the memory pool.
   *
   * This is where the actual
   * storage for GrowingVectorMemory
   * is provided. Only one of these
   * pools is used for each vector
   * type, thus allocating all
   * vectors from the same storage.
   *
   * @author Guido Kanschat, 2007
   */
  struct Pool
  {
    /**
     * Standard constructor
     * creating an empty pool
     */
    Pool();
    /**
     * Destructor. Frees memory
     * and warns about memory
     * leaks
     */
    ~Pool();
    /**
     * Create data vector; does
     * nothing after first
     * initialization
     */
    void initialize(const size_type size);
    /**
     * Pointer to the storage
     * object
     */
    std::vector<entry_type> *data;
  };

  /**
   * Array of allocated vectors.
   */
  static Pool pool;

  /**
   * Overall number of
   * allocations. Only used for
   * bookkeeping and to generate
   * output at the end of an
   * object's lifetime.
   */
  size_type total_alloc;
  /**
   * Number of vectors currently
   * allocated in this object; used
   * for detecting memory leaks.
   */
  size_type current_alloc;

  /**
   * A flag controlling the logging
   * of statistics by the
   * destructor.
   */
  bool log_statistics;

  /**
   * Mutex to synchronise access to
   * internal data of this object
   * from multiple threads.
   */
  static Threads::Mutex mutex;
};

/*@}*/

#ifndef DOXYGEN
/* --------------------- inline functions ---------------------- */


template <typename VECTOR>
inline
VectorMemory<VECTOR>::Pointer::Pointer(VectorMemory<VECTOR> &mem)
  :
  pool(&mem, typeid(*this).name()), v(0)
{
  v = pool->alloc();
}


template <typename VECTOR>
inline
VectorMemory<VECTOR>::Pointer::~Pointer()
{
  pool->free(v);
}


template <typename VECTOR>
inline
VectorMemory<VECTOR>::Pointer::operator VECTOR *() const
{
  return v;
}


template <typename VECTOR>
inline
VECTOR &VectorMemory<VECTOR>::Pointer::operator * () const
{
  return *v;
}


template <typename VECTOR>
inline
VECTOR *VectorMemory<VECTOR>::Pointer::operator -> () const
{
  return v;
}


#endif // DOXYGEN

DEAL_II_NAMESPACE_CLOSE

#endif