/usr/include/paraview/vtkAngleRepresentation2D.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkAngleRepresentation2D.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAngleRepresentation2D - represent the vtkAngleWidget
// .SECTION Description
// The vtkAngleRepresentation2D is a representation for the
// vtkAngleWidget. This representation consists of two rays and three
// vtkHandleRepresentations to place and manipulate the three points defining
// the angle representation. (Note: the three points are referred to as Point1,
// Center, and Point2, at the two end points (Point1 and Point2) and Center
// (around which the angle is measured). This particular implementation is a
// 2D representation, meaning that it draws in the overlay plane.
// .SECTION See Also
// vtkAngleWidget vtkHandleRepresentation
#ifndef vtkAngleRepresentation2D_h
#define vtkAngleRepresentation2D_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkAngleRepresentation.h"
class vtkLeaderActor2D;
class vtkProperty2D;
class VTKINTERACTIONWIDGETS_EXPORT vtkAngleRepresentation2D : public vtkAngleRepresentation
{
public:
  // Description:
  // Instantiate class.
  static vtkAngleRepresentation2D *New();
  // Description:
  // Standard VTK methods.
  vtkTypeMacro(vtkAngleRepresentation2D,vtkAngleRepresentation);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Satisfy the superclasses API.
  virtual double GetAngle();
  // Description:
  // Methods to Set/Get the coordinates of the two points defining
  // this representation. Note that methods are available for both
  // display and world coordinates.
  virtual void GetPoint1WorldPosition(double pos[3]);
  virtual void GetCenterWorldPosition(double pos[3]);
  virtual void GetPoint2WorldPosition(double pos[3]);
  virtual void SetPoint1DisplayPosition(double pos[3]);
  virtual void SetCenterDisplayPosition(double pos[3]);
  virtual void SetPoint2DisplayPosition(double pos[3]);
  virtual void GetPoint1DisplayPosition(double pos[3]);
  virtual void GetCenterDisplayPosition(double pos[3]);
  virtual void GetPoint2DisplayPosition(double pos[3]);
  // Description:
  // Set/Get the three leaders used to create this representation.
  // By obtaining these leaders the user can set the appropriate
  // properties, etc.
  vtkGetObjectMacro(Ray1,vtkLeaderActor2D);
  vtkGetObjectMacro(Ray2,vtkLeaderActor2D);
  vtkGetObjectMacro(Arc,vtkLeaderActor2D);
  // Description:
  // Method defined by vtkWidgetRepresentation superclass and
  // needed here.
  void BuildRepresentation();
  // Description:
  // Methods required by vtkProp superclass.
  virtual void ReleaseGraphicsResources(vtkWindow *w);
  virtual int RenderOverlay(vtkViewport *viewport);
protected:
  vtkAngleRepresentation2D();
  ~vtkAngleRepresentation2D();
  // The pieces that make up the angle representations
  vtkLeaderActor2D *Ray1;
  vtkLeaderActor2D *Ray2;
  vtkLeaderActor2D *Arc;
private:
  vtkAngleRepresentation2D(const vtkAngleRepresentation2D&);  //Not implemented
  void operator=(const vtkAngleRepresentation2D&);  //Not implemented
};
#endif
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