/usr/include/paraview/vtkAnimationPlayer.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103  | /*=========================================================================
  Program:   ParaView
  Module:    vtkAnimationPlayer.h
  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAnimationPlayer
// .SECTION Description
// Abstract superclass for an animation player.
#ifndef vtkAnimationPlayer_h
#define vtkAnimationPlayer_h
#include "vtkObject.h"
#include "vtkWeakPointer.h" // needed for vtkWeakPointer.
#include "vtkPVAnimationModule.h" // needed for export macro
class vtkSMAnimationScene;
class VTKPVANIMATION_EXPORT vtkAnimationPlayer : public vtkObject
{
public:
  vtkTypeMacro(vtkAnimationPlayer, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Set the animation scene that is to be played by this player.
  // Note that the animation scene is not reference counted to avoid loops.
  virtual void SetAnimationScene(vtkSMAnimationScene*);
  vtkSMAnimationScene* GetAnimationScene();
  // Description:
  // Start playing the animation.
  // Fires StartEvent when play begins and EndEvent when play stops.
  void Play();
  // Description:
  // Stop playing the animation.
  void Stop();
  // Description:
  // Returns if the animation is currently playing.
  int IsInPlay() { return this->InPlay? 1 : 0; }
  vtkGetMacro(InPlay, bool);
  // Description:
  // Set to true to play the animation in a loop.
  vtkSetMacro(Loop, bool);
  vtkGetMacro(Loop, bool);
  // Description:
  // Take the animation scene to next frame.
  void GoToNext();
  // Description:
  // Take animation scene to previous frame.
  void GoToPrevious();
  // Description:
  // Take animation scene to first frame.
  void GoToFirst();
  // Description:
  // Take animation scene to last frame.
  void GoToLast();
//BTX
protected:
  vtkAnimationPlayer();
  ~vtkAnimationPlayer();
  friend class vtkCompositeAnimationPlayer;
  virtual void StartLoop(double starttime, double endtime, double* playbackWindow)=0;
  virtual void EndLoop()=0;
  // Description:
  // Return the next time given the current time.
  virtual double GetNextTime(double currentime) = 0;
  virtual double GoToNext(double start, double end, double currenttime)=0;
  virtual double GoToPrevious(double start, double end, double currenttime)=0;
private:
  vtkAnimationPlayer(const vtkAnimationPlayer&); // Not implemented
  void operator=(const vtkAnimationPlayer&); // Not implemented
  vtkWeakPointer<vtkSMAnimationScene> AnimationScene;
  bool InPlay;
  bool StopPlay;
  bool Loop;
  double CurrentTime;
//ETX
};
#endif
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