/usr/include/paraview/vtkCameraActor.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkCameraActor.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCameraActor - a frustum to represent a camera.
// .SECTION Description
// vtkCameraActor is an actor used to represent a camera by its wireframe
// frustum.
// .SECTION See Also
// vtkLight vtkConeSource vtkFrustumSource vtkCameraActor
#ifndef vtkCameraActor_h
#define vtkCameraActor_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkProp3D.h"
class vtkCamera;
class vtkFrustumSource;
class vtkPolyDataMapper;
class vtkActor;
class vtkProperty;
class VTKRENDERINGCORE_EXPORT vtkCameraActor : public vtkProp3D
{
public:
  static vtkCameraActor *New();
  vtkTypeMacro(vtkCameraActor, vtkProp3D);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // The camera to represent. Initial value is NULL.
  void SetCamera(vtkCamera *camera);
  vtkGetObjectMacro(Camera, vtkCamera);
  // Description:
  // Ratio between the width and the height of the frustum. Initial value is
  // 1.0 (square)
  vtkSetMacro(WidthByHeightRatio, double);
  vtkGetMacro(WidthByHeightRatio, double);
  // Description:
  // Support the standard render methods.
  virtual int RenderOpaqueGeometry(vtkViewport *viewport);
  // Description:
  // Does this prop have some translucent polygonal geometry? No.
  virtual int HasTranslucentPolygonalGeometry();
  // Description:
  // Release any graphics resources that are being consumed by this actor.
  // The parameter window could be used to determine which graphic
  // resources to release.
  void ReleaseGraphicsResources(vtkWindow *);
  // Description:
  // Get the bounds for this Actor as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
  double *GetBounds();
  // Description:
  // Get the actors mtime plus consider its properties and texture if set.
  unsigned long int GetMTime();
  // Description:
  // Get property of the internal actor.
  vtkProperty *GetProperty();
  // Description:
  // Set property of the internal actor.
  void SetProperty(vtkProperty *p);
protected:
  vtkCameraActor();
  ~vtkCameraActor();
  void UpdateViewProps();
  vtkCamera *Camera;
  double WidthByHeightRatio;
  vtkFrustumSource *FrustumSource;
  vtkPolyDataMapper *FrustumMapper;
  vtkActor *FrustumActor;
private:
  vtkCameraActor(const vtkCameraActor&);  // Not implemented.
  void operator=(const vtkCameraActor&);  // Not implemented.
};
#endif
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