/usr/include/paraview/vtkCoincidentTopologyResolutionPainter.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkCoincidentTopologyResolutionPainter.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkCoincidentTopologyResolutionPainter - painter that resolves
// conicident topology.
// .SECTION Description
// Provides the ability to shift the z-buffer to resolve coincident topology.
// For example, if you'd like to draw a mesh with some edges a different color,
// and the edges lie on the mesh, this feature can be useful to get nice
// looking lines.
#ifndef vtkCoincidentTopologyResolutionPainter_h
#define vtkCoincidentTopologyResolutionPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkPolyDataPainter.h"
class vtkInformationIntegerKey;
class vtkInformationDoubleKey;
class vtkInformationDoubleVectorKey;
class VTKRENDERINGOPENGL_EXPORT vtkCoincidentTopologyResolutionPainter :
  public vtkPolyDataPainter
{
public:
  static vtkCoincidentTopologyResolutionPainter* New();
  vtkTypeMacro(vtkCoincidentTopologyResolutionPainter,
    vtkPolyDataPainter);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Set/Get a global flag that controls whether coincident topology (e.g., a
  // line on top of a polygon) is shifted to avoid z-buffer resolution (and
  // hence rendering problems). If not off, there are two methods to choose
  // from. PolygonOffset uses graphics systems calls to shift polygons, but
  // does not distinguish vertices and lines from one another. ShiftZBuffer
  // remaps the z-buffer to distinguish vertices, lines, and polygons, but
  // does not always produce acceptable results. If you use the ShiftZBuffer
  // approach, you may also want to set the ResolveCoincidentTopologyZShift
  // value. (Note: not all mappers/graphics systems implement this
  // functionality.)
  static vtkInformationIntegerKey* RESOLVE_COINCIDENT_TOPOLOGY();
  // Description:
  // Used to set the z-shift if ResolveCoincidentTopology is set to
  // ShiftZBuffer.
  static vtkInformationDoubleKey* Z_SHIFT();
  // Description:
  // Used to set the polygon offset scale factor and units. Used when
  // ResolveCoincidentTopology is set to PolygonOffset.
  static vtkInformationDoubleVectorKey* POLYGON_OFFSET_PARAMETERS();
  // Description:
  // When set and when RESOLVE_COINCIDENT_TOPOLOGY is set to use polygon offset,
  // solid polygonal faces will be offsetted, otherwise lines/vertices will be
  // offsetted.
  static vtkInformationIntegerKey* POLYGON_OFFSET_FACES();
protected:
  vtkCoincidentTopologyResolutionPainter();
  ~vtkCoincidentTopologyResolutionPainter();
  // Description:
  // Called before RenderInternal() if the Information has been changed
  // since the last time this method was called.
  virtual void ProcessInformation(vtkInformation*);
  // These are method to set ivars. These are purpisefully protected.
  // The only means to affect these values is thru information object.
  vtkSetMacro(ResolveCoincidentTopology, int);
  vtkSetMacro(ZShift, double);
  vtkSetMacro(OffsetFaces, int);
  void SetPolygonOffsetParameters(double factor, double units)
    {
    if (this->PolygonOffsetFactor != factor ||
      this->PolygonOffsetUnits != units)
      {
      this->PolygonOffsetFactor = factor;
      this->PolygonOffsetUnits = units;
      this->Modified();
      }
    }
  int ResolveCoincidentTopology;
  double PolygonOffsetFactor;
  double PolygonOffsetUnits;
  double ZShift;
  int OffsetFaces;
private:
  vtkCoincidentTopologyResolutionPainter(const vtkCoincidentTopologyResolutionPainter&); // Not implemented.
  void operator=(const vtkCoincidentTopologyResolutionPainter&); // Not implemented.
};
#endif
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