/usr/include/paraview/vtkContextActor.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkContextActor.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkContextActor - provides a vtkProp derived object.
// .SECTION Description
// This object provides the entry point for the vtkContextScene to be rendered
// in a vtkRenderer. Uses the RenderOverlay pass to render the 2D
// vtkContextScene.
#ifndef vtkContextActor_h
#define vtkContextActor_h
#include "vtkRenderingContext2DModule.h" // For export macro
#include "vtkProp.h"
#include "vtkNew.h"          // For ivars
#include "vtkSmartPointer.h" // For ivars
class vtkContext2D;
class vtkContext3D;
class vtkContextScene;
class VTKRENDERINGCONTEXT2D_EXPORT vtkContextActor : public vtkProp
{
public:
  void PrintSelf(ostream& os, vtkIndent indent);
  vtkTypeMacro(vtkContextActor,vtkProp);
  static vtkContextActor* New();
  // Description:
  // We only render in the overlay for the context scene.
  virtual int RenderOverlay(vtkViewport *viewport);
  // Description:
  // Get the vtkContext2D for the actor.
  vtkGetNewMacro(Context, vtkContext2D);
  // Description:
  // Get the chart object for the actor.
  vtkContextScene * GetScene();
  // Description:
  // Set the scene for the actor.
  void SetScene(vtkContextScene *scene);
  // Description:
  // Release any graphics resources that are being consumed by this actor.
  // The parameter window could be used to determine which graphic
  // resources to release.
  virtual void ReleaseGraphicsResources(vtkWindow *window);
protected:
  vtkContextActor();
  ~vtkContextActor();
  // Description:
  // Initialize the actor - right now we just decide which device to initialize.
  virtual void Initialize(vtkViewport* viewport);
  vtkSmartPointer<vtkContextScene> Scene;
  vtkNew<vtkContext2D> Context;
  vtkNew<vtkContext3D> Context3D;
  bool Initialized;
private:
  vtkContextActor(const vtkContextActor&);  // Not implemented.
  void operator=(const vtkContextActor&);  // Not implemented.
};
#endif
 |