/usr/include/paraview/vtkFocalPlanePointPlacer.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkFocalPlanePointPlacer.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME
// .SECTION Description
//
//
// .SECTION See Also
#ifndef vtkFocalPlanePointPlacer_h
#define vtkFocalPlanePointPlacer_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkPointPlacer.h"
class vtkRenderer;
class VTKINTERACTIONWIDGETS_EXPORT vtkFocalPlanePointPlacer : public vtkPointPlacer
{
public:
  // Description:
  // Instantiate this class.
  static vtkFocalPlanePointPlacer *New();
  // Description:
  // Standard methods for instances of this class.
  vtkTypeMacro(vtkFocalPlanePointPlacer,vtkPointPlacer);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Descirption:
  // Given a renderer and a display position, compute
  // the world position and orientation. The orientation
  // computed by the placer will always line up with the
  // standard coordinate axes. The world position will be
  // computed by projecting the display position onto the
  // focal plane. This method is typically used to place a
  // point for the first time.
  int ComputeWorldPosition( vtkRenderer *ren,
                            double displayPos[2],
                            double worldPos[3],
                            double worldOrient[9] );
  // Description:
  // Given a renderer, a display position, and a reference
  // world position, compute a new world position. The
  // orientation will be the standard coordinate axes, and the
  // computed world position will be created by projecting
  // the display point onto a plane that is parallel to
  // the focal plane and runs through the reference world
  // position. This method is typically used to move existing
  // points.
  int ComputeWorldPosition( vtkRenderer *ren,
                            double displayPos[2],
                            double refWorldPos[3],
                            double worldPos[3],
                            double worldOrient[9] );
  // Description:
  // Validate a world position. All world positions
  // are valid so these methods always return 1.
  int ValidateWorldPosition( double worldPos[3] );
  int ValidateWorldPosition( double worldPos[3],
                             double worldOrient[9]);
  // Description:
  // Optionally specify a signed offset from the focal plane for the points to
  // be placed at.  If negative, the constraint plane is offset closer to the
  // camera. If positive, its further away from the camera.
  vtkSetMacro( Offset, double );
  vtkGetMacro( Offset, double );
  // Description:
  // Optionally Restrict the points to a set of bounds. The placer will
  // invalidate points outside these bounds.
  vtkSetVector6Macro( PointBounds, double );
  vtkGetVector6Macro( PointBounds, double );
protected:
  vtkFocalPlanePointPlacer();
  ~vtkFocalPlanePointPlacer();
  void GetCurrentOrientation( double worldOrient[9] );
  double PointBounds[6];
  double Offset;
private:
  vtkFocalPlanePointPlacer(const vtkFocalPlanePointPlacer&);  //Not implemented
  void operator=(const vtkFocalPlanePointPlacer&);  //Not implemented
};
#endif
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