/usr/include/paraview/vtkFollower.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkFollower.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkFollower - a subclass of actor that always faces the camera
// .SECTION Description
// vtkFollower is a subclass of vtkActor that always follows its specified
// camera. More specifically it will not change its position or scale,
// but it will continually update its orientation so that it is right side
// up and facing the camera. This is typically used for text labels in a
// scene. All of the adjustments that can be made to an actor also will
// take effect with a follower.  So, if you change the orientation of the
// follower by 90 degrees, then it will follow the camera, but be off by
// 90 degrees.
// .SECTION see also
// vtkActor vtkCamera vtkAxisFollower vtkProp3DFollower
#ifndef vtkFollower_h
#define vtkFollower_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkActor.h"
class vtkCamera;
class VTKRENDERINGCORE_EXPORT vtkFollower : public vtkActor
{
 public:
  vtkTypeMacro(vtkFollower,vtkActor);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Creates a follower with no camera set
  static vtkFollower *New();
  // Description:
  // Set/Get the camera to follow. If this is not set, then the follower
  // won't know who to follow.
  virtual void SetCamera(vtkCamera*);
  vtkGetObjectMacro(Camera, vtkCamera);
  // Description:
  // This causes the actor to be rendered. It in turn will render the actor's
  // property, texture map and then mapper. If a property hasn't been
  // assigned, then the actor will create one automatically.
  virtual int RenderOpaqueGeometry(vtkViewport *viewport);
  virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport);
  virtual void Render(vtkRenderer *ren);
  // Description:
  // Does this prop have some translucent polygonal geometry?
  virtual int HasTranslucentPolygonalGeometry();
  // Description:
  // Release any graphics resources associated with this vtkProp3DFollower.
  virtual void ReleaseGraphicsResources(vtkWindow*);
  // Description:
  // Generate the matrix based on ivars. This method overloads its superclasses
  // ComputeMatrix() method due to the special vtkFollower matrix operations.
  virtual void ComputeMatrix();
  // Description:
  // Shallow copy of a follower. Overloads the virtual vtkProp method.
  void ShallowCopy(vtkProp *prop);
protected:
  vtkFollower();
  ~vtkFollower();
  vtkCamera *Camera;
  vtkActor  *Device;
private:
  vtkFollower(const vtkFollower&);  // Not implemented.
  void operator=(const vtkFollower&);  // Not implemented.
  // hide the two parameter Render() method from the user and the compiler.
  virtual void Render(vtkRenderer *, vtkMapper *) {}
  //Internal matrices to avoid New/Delete for performance reasons
  vtkMatrix4x4 *InternalMatrix;
};
#endif
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