/usr/include/paraview/vtkGenericVertexAttributeMapping.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkGenericVertexAttributeMapping.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkGenericVertexAttributeMapping - stores mapping for data arrays to
// generic vertex attributes.
// .SECTION Description
// vtkGenericVertexAttributeMapping stores mapping between data arrays and
// generic vertex attributes. It is used by vtkPainterPolyDataMapper to pass the
// mappings to the painter which rendering the attributes.
// .SECTION Thanks
// Support for generic vertex attributes in VTK was contributed in
// collaboration with Stephane Ploix at EDF.
#ifndef vtkGenericVertexAttributeMapping_h
#define vtkGenericVertexAttributeMapping_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkObject.h"
class VTKRENDERINGCORE_EXPORT vtkGenericVertexAttributeMapping : public vtkObject
{
public:
  static vtkGenericVertexAttributeMapping* New();
  vtkTypeMacro(vtkGenericVertexAttributeMapping, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Select a data array from the point/cell data
  // and map it to a generic vertex attribute.
  // Note that indices change when a mapping is added/removed.
  void AddMapping(const char* attributeName, const char* arrayName,
    int fieldAssociation, int component);
  // Description:
  // Select a data array and use it as multitexture texture
  // coordinates.
  // Note the texture unit parameter should correspond to the texture
  // unit set on the texture.
  void AddMapping(
    int unit, const char* arrayName, int fieldAssociation,
    int component);
  // Description:
  // Remove a vertex attribute mapping.
  bool RemoveMapping(const char* attributeName);
  // Description:
  // Remove all mappings.
  void RemoveAllMappings();
  // Description:
  // Get number of mapppings.
  unsigned int GetNumberOfMappings();
  // Description:
  // Get the attribute name at the given index.
  const char* GetAttributeName(unsigned int index);
  // Description:
  // Get the array name at the given index.
  const char* GetArrayName(unsigned int index);
  // Description:
  // Get the field association at the given index.
  int GetFieldAssociation(unsigned int index);
  // Description:
  // Get the component no. at the given index.
  int GetComponent(unsigned int index);
  // Description:
  // Get the component no. at the given index.
  int GetTextureUnit(unsigned int index);
//BTX
protected:
  vtkGenericVertexAttributeMapping();
  ~vtkGenericVertexAttributeMapping();
private:
  vtkGenericVertexAttributeMapping(const vtkGenericVertexAttributeMapping&); // Not implemented.
  void operator=(const vtkGenericVertexAttributeMapping&); // Not implemented.
  class vtkInternal;
  vtkInternal* Internal;
//ETX
};
#endif
 |