/usr/include/paraview/vtkIdentityTransform.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkIdentityTransform.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkIdentityTransform - a transform that doesn't do anything
// .SECTION Description
// vtkIdentityTransform is a transformation which will simply pass coordinate
// data unchanged.  All other transform types can also do this, however,
// the vtkIdentityTransform does so with much greater efficiency.
// .SECTION see also
// vtkLinearTransform
#ifndef vtkIdentityTransform_h
#define vtkIdentityTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkLinearTransform.h"
class VTKCOMMONTRANSFORMS_EXPORT vtkIdentityTransform : public vtkLinearTransform
{
public:
  static vtkIdentityTransform *New();
  vtkTypeMacro(vtkIdentityTransform,vtkLinearTransform);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Apply the transformation to a series of points, and append the
  // results to outPts.
  void TransformPoints(vtkPoints *inPts, vtkPoints *outPts);
  // Description:
  // Apply the transformation to a series of normals, and append the
  // results to outNms.
  void TransformNormals(vtkDataArray *inNms, vtkDataArray *outNms);
  // Description:
  // Apply the transformation to a series of vectors, and append the
  // results to outVrs.
  void TransformVectors(vtkDataArray *inVrs, vtkDataArray *outVrs);
  // Description:
  // Apply the transformation to a combination of points, normals
  // and vectors.
  void TransformPointsNormalsVectors(vtkPoints *inPts,
                                     vtkPoints *outPts,
                                     vtkDataArray *inNms,
                                     vtkDataArray *outNms,
                                     vtkDataArray *inVrs,
                                     vtkDataArray *outVrs);
  // Invert the transformation.  This doesn't do anything to the
  // identity transformation.
  void Inverse() {}
  // Description:
  // This will calculate the transformation without calling Update.
  // Meant for use only within other VTK classes.
  void InternalTransformPoint(const float in[3], float out[3]);
  void InternalTransformPoint(const double in[3], double out[3]);
  // Description:
  // This will calculate the transformation without calling Update.
  // Meant for use only within other VTK classes.
  void InternalTransformNormal(const float in[3], float out[3]);
  void InternalTransformNormal(const double in[3], double out[3]);
  // Description:
  // This will calculate the transformation without calling Update.
  // Meant for use only within other VTK classes.
  void InternalTransformVector(const float in[3], float out[3]);
  void InternalTransformVector(const double in[3], double out[3]);
  // Description:
  // This will calculate the transformation as well as its derivative
  // without calling Update.  Meant for use only within other VTK
  // classes.
  void InternalTransformDerivative(const float in[3], float out[3],
                                   float derivative[3][3]);
  void InternalTransformDerivative(const double in[3], double out[3],
                                   double derivative[3][3]);
  // Description:
  // Make a transform of the same type.  This will actually
  // return the same transform.
  vtkAbstractTransform *MakeTransform();
protected:
  vtkIdentityTransform();
  ~vtkIdentityTransform();
  void InternalDeepCopy(vtkAbstractTransform *t);
private:
  vtkIdentityTransform(const vtkIdentityTransform&);  // Not implemented.
  void operator=(const vtkIdentityTransform&);  // Not implemented.
};
#endif
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