/usr/include/paraview/vtkInteractorStyleFlight.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkInteractorStyleFlight.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkInteractorStyleFlight - provides flight motion routines
//
// .SECTION Description
// Left  mouse button press produces forward motion.
// Right mouse button press produces reverse motion.
// Moving mouse during motion steers user in desired direction.
// Keyboard controls are:
// Left/Right/Up/Down Arrows for steering direction
// 'A' forward, 'Z' reverse motion
// Ctrl Key causes sidestep instead of steering in mouse and key modes
// Shift key is accelerator in mouse and key modes
// Ctrl and Shift together causes Roll in mouse and key modes
//
// By default, one "step" of motion corresponds to 1/250th of the diagonal
// of bounding box of visible actors, '+' and '-' keys allow user to
// increase or decrease step size.
#ifndef vtkInteractorStyleFlight_h
#define vtkInteractorStyleFlight_h
#include "vtkInteractionStyleModule.h" // For export macro
#include "vtkInteractorStyle.h"
class vtkCamera;
class vtkPerspectiveTransform;
//BTX
class CPIDControl;
//ETX
class VTKINTERACTIONSTYLE_EXPORT vtkInteractorStyleFlight : public vtkInteractorStyle
{
public:
  static vtkInteractorStyleFlight *New();
  vtkTypeMacro(vtkInteractorStyleFlight,vtkInteractorStyle);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Move the Eye/Camera to a specific location (no intermediate
  // steps are taken
  void JumpTo(double campos[3], double focpos[3]);
  // Description:
  // Set the basic unit step size : by default 1/250 of bounding diagonal
  vtkSetMacro(MotionStepSize,double);
  vtkGetMacro(MotionStepSize,double);
  // Description:
  // Set acceleration factor when shift key is applied : default 10
  vtkSetMacro(MotionAccelerationFactor,double);
  vtkGetMacro(MotionAccelerationFactor,double);
  // Description:
  // Set the basic angular unit for turning : default 1 degree
  vtkSetMacro(AngleStepSize,double);
  vtkGetMacro(AngleStepSize,double);
  // Description:
  // Set angular acceleration when shift key is applied : default 5
  vtkSetMacro(AngleAccelerationFactor,double);
  vtkGetMacro(AngleAccelerationFactor,double);
  // Description:
  // Disable motion (temporarily - for viewing etc)
  vtkSetMacro(DisableMotion,int);
  vtkGetMacro(DisableMotion,int);
  vtkBooleanMacro(DisableMotion,int);
  // Description:
  // When flying, apply a restorative force to the "Up" vector.
  // This is activated when the current 'up' is close to the actual 'up'
  // (as defined in DefaultUpVector). This prevents excessive twisting forces
  // when viewing from arbitrary angles, but keep the horizon level when
  // the user is flying over terrain.
  vtkSetMacro(RestoreUpVector,int);
  vtkGetMacro(RestoreUpVector,int);
  vtkBooleanMacro(RestoreUpVector,int);
  // Specify "up" (by default {0,0,1} but can be changed)
  vtkGetVectorMacro(DefaultUpVector,double,3);
  vtkSetVectorMacro(DefaultUpVector,double,3);
  // Description:
  // Concrete implementation of Mouse event bindings for flight
  virtual void OnMouseMove();
  virtual void OnLeftButtonDown();
  virtual void OnLeftButtonUp();
  virtual void OnMiddleButtonDown();
  virtual void OnMiddleButtonUp();
  virtual void OnRightButtonDown();
  virtual void OnRightButtonUp();
  // Description:
  // Concrete implementation of Keyboard event bindings for flight
  virtual void OnChar();
  virtual void OnKeyDown();
  virtual void OnKeyUp();
  virtual void OnTimer();
  //
  virtual void ForwardFly();
  virtual void ReverseFly();
  //
  virtual void StartForwardFly();
  virtual void EndForwardFly();
  virtual void StartReverseFly();
  virtual void EndReverseFly();
protected:
   vtkInteractorStyleFlight();
  ~vtkInteractorStyleFlight();
  // Description:
  // Routines used internally for computing motion and steering
  void UpdateSteering(vtkCamera *cam);
  void UpdateMouseSteering(vtkCamera *cam);
  void FlyByMouse(vtkCamera* cam);
  void FlyByKey(vtkCamera* cam);
  void GetLRVector(double vector[3], vtkCamera* cam);
  void MotionAlongVector(double vector[3], double amount, vtkCamera* cam);
  void SetupMotionVars(vtkCamera *cam);
  void FinishCamera(vtkCamera* cam);
  //
  //
  unsigned char KeysDown;
  int           DisableMotion;
  int           RestoreUpVector;
  double        DiagonalLength;
  double        MotionStepSize;
  double        MotionUserScale;
  double        MotionAccelerationFactor;
  double        AngleStepSize;
  double        AngleAccelerationFactor;
  double        DefaultUpVector[3];
  double        AzimuthStepSize;
  double        IdealFocalPoint[3];
  vtkPerspectiveTransform *Transform;
  double        DeltaYaw;
  double        lYaw;
  double        DeltaPitch;
  double        lPitch;
//BTX
  CPIDControl  *PID_Yaw;
  CPIDControl  *PID_Pitch;
//ETX
private:
  vtkInteractorStyleFlight(const vtkInteractorStyleFlight&);  // Not implemented.
  void operator=(const vtkInteractorStyleFlight&);  // Not implemented.
};
#endif
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