/usr/include/paraview/vtkLandmarkTransform.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkLandmarkTransform.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkLandmarkTransform - a linear transform specified by two corresponding point sets
// .SECTION Description
// A vtkLandmarkTransform is defined by two sets of landmarks, the
// transform computed gives the best fit mapping one onto the other, in a
// least squares sense. The indices are taken to correspond, so point 1
// in the first set will get mapped close to point 1 in the second set,
// etc. Call SetSourceLandmarks and SetTargetLandmarks to specify the two
// sets of landmarks, ensure they have the same number of points.
// .SECTION Caveats
// Whenever you add, subtract, or set points you must call Modified()
// on the vtkPoints object, or the transformation might not update.
// .SECTION see also
// vtkLinearTransform
#ifndef vtkLandmarkTransform_h
#define vtkLandmarkTransform_h
#include "vtkCommonTransformsModule.h" // For export macro
#include "vtkLinearTransform.h"
#define VTK_LANDMARK_RIGIDBODY 6
#define VTK_LANDMARK_SIMILARITY 7
#define VTK_LANDMARK_AFFINE 12
class VTKCOMMONTRANSFORMS_EXPORT vtkLandmarkTransform : public vtkLinearTransform
{
public:
  static vtkLandmarkTransform *New();
  vtkTypeMacro(vtkLandmarkTransform,vtkLinearTransform);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Specify the source and target landmark sets. The two sets must have
  // the same number of points.  If you add or change points in these objects,
  // you must call Modified() on them or the transformation might not update.
  void SetSourceLandmarks(vtkPoints *points);
  void SetTargetLandmarks(vtkPoints *points);
  vtkGetObjectMacro(SourceLandmarks, vtkPoints);
  vtkGetObjectMacro(TargetLandmarks, vtkPoints);
  // Description:
  // Set the number of degrees of freedom to constrain the solution to.
  // Rigidbody (VTK_LANDMARK_RIGIDBODY): rotation and translation only.
  // Similarity (VTK_LANDMARK_SIMILARITY): rotation, translation and
  //            isotropic scaling.
  // Affine (VTK_LANDMARK_AFFINE): collinearity is preserved.
  //        Ratios of distances along a line are preserved.
  // The default is similarity.
  vtkSetMacro(Mode,int);
  void SetModeToRigidBody() { this->SetMode(VTK_LANDMARK_RIGIDBODY); };
  void SetModeToSimilarity() { this->SetMode(VTK_LANDMARK_SIMILARITY); };
  void SetModeToAffine() { this->SetMode(VTK_LANDMARK_AFFINE); };
  // Description:
  // Get the current transformation mode.
  vtkGetMacro(Mode,int);
  const char *GetModeAsString();
  // Description:
  // Invert the transformation.  This is done by switching the
  // source and target landmarks.
  void Inverse();
  // Description:
  // Get the MTime.
  unsigned long GetMTime();
  // Description:
  // Make another transform of the same type.
  vtkAbstractTransform *MakeTransform();
protected:
  vtkLandmarkTransform();
  ~vtkLandmarkTransform();
  // Update the matrix from the quaternion.
  void InternalUpdate();
  // Description:
  // This method does no type checking, use DeepCopy instead.
  void InternalDeepCopy(vtkAbstractTransform *transform);
  vtkPoints* SourceLandmarks;
  vtkPoints* TargetLandmarks;
  int Mode;
private:
  vtkLandmarkTransform(const vtkLandmarkTransform&);  // Not implemented.
  void operator=(const vtkLandmarkTransform&);  // Not implemented.
};
//BTX
inline const char *vtkLandmarkTransform::GetModeAsString()
{
  switch (this->Mode)
    {
    case VTK_LANDMARK_RIGIDBODY:
      return "RigidBody";
    case VTK_LANDMARK_SIMILARITY:
      return "Similarity";
    case VTK_LANDMARK_AFFINE:
      return "Affine";
    default:
      return "Unrecognized";
    }
}
//ETX
#endif
 |