/usr/include/paraview/vtkLightingHelper.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkLightingHelper.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkLightingHelper - helper to assist in simulating lighting similar
//  to default OpenGL pipeline.
//
// .SECTION Description
//  vtkLightingHelper is an helper to assist in simulating lighting similar
//  to default OpenGL pipeline. Look at vtkLightingHelper_s for available
//  GLSL functions.
//
// .SECTION see also
//  vtkShaderProgram2
#ifndef vtkLightingHelper_h
#define vtkLightingHelper_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkObject.h"
#include "vtkShader2.h" // for vtkShader2Type
class vtkShaderProgram2;
class VTKRENDERINGOPENGL_EXPORT vtkLightingHelper : public vtkObject
{
public:
  static vtkLightingHelper* New();
  vtkTypeMacro(vtkLightingHelper, vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);
  enum {
    VTK_MAX_LIGHTS=8
  };
  // Description:
  // Get/Set the shader program to which we want to add the lighting kernels.
  // mode = VTK_SHADER_TYPE_VERTEX or VTK_SHADER_TYPE_FRAGMENT
  // depending on whether the vertex lighting or fragment lighting is to be
  // used.
  void Initialize(vtkShaderProgram2 *shader, vtkShader2Type mode);
  vtkGetObjectMacro(Shader, vtkShaderProgram2);
  // Description:
  // Encodes light state in diffuse component 3, where the shader looks for it.
  void EncodeLightState(){ this->PrepareForRendering(); }
  void PrepareForRendering();
//BTX
protected:
  vtkLightingHelper();
  ~vtkLightingHelper();
  void SetShader(vtkShaderProgram2 *shader);
  vtkShaderProgram2 *Shader;
private:
  vtkLightingHelper(const vtkLightingHelper&); // Not implemented.
  void operator=(const vtkLightingHelper&); // Not implemented.
//ETX
};
#endif
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