/usr/include/paraview/vtkMPIMToNSocketConnection.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111  | /*=========================================================================
  Program:   ParaView
  Module:    vtkMPIMToNSocketConnection.h
  Copyright (c) Kitware, Inc.
  All rights reserved.
  See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkMPIMToNSocketConnection - class to create socket connections between two servers 
//
// .SECTION Description vtkMPIMToNSocketConnection is a
// class used to create socket connections between the render and data
// servers.  This used for example when data is on a super computer (SGI,
// IBM, etc) and Rendering on a Linux cluster with hardware graphics support.
// This problem is known as the "M" to "N" geometry load redistribution
// problem.  It addresses the common case where there is a significante
// mismatch in the size of large parallel computing resources and the often
// smaller parallel hardward-accelerated rendering resources. The larger
// number of processors on the compute servers are called M, and the smaller
// number of rendering processors are call N.  This class is used to create N
// vtkSocketCommunicator's that connect the first N of the M processes on the
// data server to the N processes on the render server.
#ifndef vtkMPIMToNSocketConnection_h
#define vtkMPIMToNSocketConnection_h
#include "vtkPVClientServerCoreCoreModule.h" //needed for exports
#include "vtkObject.h"
class vtkMultiProcessController;
class vtkServerSocket;
class vtkSocketCommunicator;
class vtkMPIMToNSocketConnectionPortInformation;
class vtkMPIMToNSocketConnectionInternals;
class VTKPVCLIENTSERVERCORECORE_EXPORT vtkMPIMToNSocketConnection : public vtkObject
{
public:
  static vtkMPIMToNSocketConnection* New();
  vtkTypeMacro(vtkMPIMToNSocketConnection,vtkObject);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  void Initialize(int waiting_process_type);
  // Description:
  // Setup  the connection.
  void ConnectMtoN();
  // Description:
  // Set the number of connections to be made.
  void SetNumberOfConnections(int);
  vtkGetMacro(NumberOfConnections, int);
  // Description:
  // Set up information about the remote connection.
  void SetPortInformation(unsigned int processNumber, int portNumber, const char* hostName);
  
  // Description:
  // Return the socket communicator for this process.
  vtkGetObjectMacro(SocketCommunicator, vtkSocketCommunicator);
  
  // Description:
  // Fill the port information values into the port information object.
  void GetPortInformation(vtkMPIMToNSocketConnectionPortInformation*);
  
  // Description:
  // Set port to use, if the value is 0, then the system will pick the port.
  vtkGetMacro(PortNumber,int);
protected:
  vtkSetMacro(PortNumber,int);
  // Description:
  // Setup the wait for connection, but do not wait yet.
  // This should determine the network to be used and the port to be used.
  void SetupWaitForConnection();
  // Description:
  // SetupStartWaitForConnection must be called first.  This
  // method will start waiting for a connection to be made to it.
  void WaitForConnection();
  // Description:
  // Connect to remote server.
  void Connect();
  virtual void SetController(vtkMultiProcessController*);
  virtual void SetSocketCommunicator(vtkSocketCommunicator*);
  vtkMPIMToNSocketConnection();
  ~vtkMPIMToNSocketConnection();
private:
  int PortNumber;
  int Socket;
  vtkServerSocket* ServerSocket;
  int NumberOfConnections;
  vtkMPIMToNSocketConnectionInternals* Internals;
  vtkMultiProcessController *Controller;
  vtkSocketCommunicator* SocketCommunicator;
  vtkMPIMToNSocketConnection(const vtkMPIMToNSocketConnection&); // Not implemented
  void operator=(const vtkMPIMToNSocketConnection&); // Not implemented
  bool IsWaiting;
};
#endif
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