/usr/include/paraview/vtkOpenGL2ContextDevice2D.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkOpenGL2ContextDevice2D.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGL2ContextDevice2D - Class for drawing 2D primitives using
// OpenGL 2.
//
// .SECTION Description
// This class takes care of drawing the 2D primitives for the vtkContext2D class.
// In general this class should not be used directly, but called by vtkContext2D
// which takes care of many of the higher level details.
//
// It assumes that OpenGL 2 is available, which is taken care of by the
// vtkContextActor class. If OpenGL 2 is not available, but OpenGL rendering is
// required the vtkOpenGLContextDevice2D class should be used (employs GL 1.1).
//
// .SECTION See Also
// vtkOpenGLContextDevice2D
#ifndef vtkOpenGL2ContextDevice2D_h
#define vtkOpenGL2ContextDevice2D_h
#include "vtkOpenGLContextDevice2D.h"
class VTKRENDERINGCONTEXTOPENGL_EXPORT vtkOpenGL2ContextDevice2D :
    public vtkOpenGLContextDevice2D
{
public:
  vtkTypeMacro(vtkOpenGL2ContextDevice2D, vtkOpenGLContextDevice2D);
  virtual void PrintSelf(ostream &os, vtkIndent indent);
  // Description:
  // Creates a 2D Painter object.
  static vtkOpenGL2ContextDevice2D *New();
  // Description:
  // Return true if the current rendering context supports this device.
  static bool IsSupported(vtkViewport *viewport);
  // Description:
  // Draw a series of point sprites, images centred at the points supplied.
  // The supplied vtkImageData is the sprite to be drawn, only squares will be
  // drawn and the size is set using SetPointSize. Points are colored by colors array
  // which has nc_comps components
  virtual void DrawPointSprites(vtkImageData *sprite, float *points, int n,
                                unsigned char* colors = 0, int nc_comps = 0);
  // Description:
  // Draw the supplied image at the given x, y (p[0], p[1]) (bottom corner),
  // scaled by scale (1.0 would match the image).
  virtual void DrawImage(float p[2], float scale, vtkImageData *image);
  // Description:
  // Draw the supplied image at the given position. The origin, width, and
  // height are specified by the supplied vtkRectf variable pos. The image
  // will be drawn scaled to that size.
  void DrawImage(const vtkRectf& pos, vtkImageData *image);
  // Description:
  // Release any graphics resources that are being consumed by this device.
  // The parameter window could be used to determine which graphic
  // resources to release.
  virtual void ReleaseGraphicsResources(vtkWindow *window);
protected:
  vtkOpenGL2ContextDevice2D();
  virtual ~vtkOpenGL2ContextDevice2D();
  // Description:
  // Load the OpenGL extensions we need.
  virtual bool LoadExtensions(vtkOpenGLExtensionManager *m);
private:
  vtkOpenGL2ContextDevice2D(const vtkOpenGL2ContextDevice2D &); // Not implemented.
  void operator=(const vtkOpenGL2ContextDevice2D &);   // Not implemented.
};
#endif //vtkOpenGL2ContextDevice2D_h
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