/usr/include/paraview/vtkOpenGLCoincidentTopologyResolutionPainter.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkOpenGLCoincidentTopologyResolutionPainter.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLCoincidentTopologyResolutionPainter
// .SECTION Description
// Implementation for vtkCoincidentTopologyResolutionPainter using OpenGL.
#ifndef vtkOpenGLCoincidentTopologyResolutionPainter_h
#define vtkOpenGLCoincidentTopologyResolutionPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkCoincidentTopologyResolutionPainter.h"
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLCoincidentTopologyResolutionPainter :
  public vtkCoincidentTopologyResolutionPainter
{
public:
  static vtkOpenGLCoincidentTopologyResolutionPainter* New();
  vtkTypeMacro(vtkOpenGLCoincidentTopologyResolutionPainter,
    vtkCoincidentTopologyResolutionPainter);
  void PrintSelf(ostream& os, vtkIndent indent);
protected:
  vtkOpenGLCoincidentTopologyResolutionPainter();
  ~vtkOpenGLCoincidentTopologyResolutionPainter();
  // Description:
  // Performs the actual rendering. Subclasses may override this method.
  // default implementation merely call a Render on the DelegatePainter,
  // if any. When RenderInternal() is called, it is assured that the
  // DelegatePainter is in sync with this painter i.e. UpdatePainter()
  // has been called.
  virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
                              unsigned long typeflags, bool forceCompileOnly);
  void RenderPolygonOffset(vtkRenderer *renderer, vtkActor *actor,
    unsigned long typeflags, bool forceCompileOnly);
  void RenderShiftZBuffer(vtkRenderer *renderer, vtkActor *actor,
    unsigned long typeflags, bool forceCompileOnly);
private:
  vtkOpenGLCoincidentTopologyResolutionPainter(
    const vtkOpenGLCoincidentTopologyResolutionPainter&); // Not implemented.
  void operator=(const vtkOpenGLCoincidentTopologyResolutionPainter&); // Not implemented.
};
#endif
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