/usr/include/paraview/vtkOpenGLImageMapper.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkOpenGLImageMapper.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLImageMapper - 2D image display support for OpenGL
// .SECTION Description
// vtkOpenGLImageMapper is a concrete subclass of vtkImageMapper that
// renders images under OpenGL
// .SECTION Caveats
// vtkOpenGLImageMapper does not support vtkBitArray, you have to convert the array first
// to vtkUnsignedCharArray (for example)
//
// .SECTION See Also
// vtkImageMapper
#ifndef vtkOpenGLImageMapper_h
#define vtkOpenGLImageMapper_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkImageMapper.h"
class vtkActor2D;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLImageMapper : public vtkImageMapper
{
public:
  static vtkOpenGLImageMapper *New();
  vtkTypeMacro(vtkOpenGLImageMapper, vtkImageMapper);
  virtual void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // Handle the render method.
  void RenderOverlay(vtkViewport* viewport, vtkActor2D* actor)
    { this->RenderStart(viewport, actor); }
  // Description:
  // Called by the Render function in vtkImageMapper.  Actually draws
  // the image to the screen.
  void RenderData(vtkViewport* viewport, vtkImageData* data,
                  vtkActor2D* actor);
protected:
  vtkOpenGLImageMapper();
  ~vtkOpenGLImageMapper();
private:
  vtkOpenGLImageMapper(const vtkOpenGLImageMapper&);  // Not implemented.
  void operator=(const vtkOpenGLImageMapper&);  // Not implemented.
};
#endif
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