/usr/include/paraview/vtkOpenGLLightingPainter.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkOpenGLLightingPainter.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLLightingPainter - painter that manages lighting.
// .SECTION Description
// This painter manages lighting.
// Ligting is disabled when rendering points/lines and no normals are present
// or rendering Polygons/TStrips and representation is points and no normals
// are present.
#ifndef vtkOpenGLLightingPainter_h
#define vtkOpenGLLightingPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkLightingPainter.h"
class vtkWindow;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLLightingPainter : public vtkLightingPainter
{
public:
  static vtkOpenGLLightingPainter* New();
  vtkTypeMacro(vtkOpenGLLightingPainter, vtkLightingPainter);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // This painter overrides GetTimeToDraw() to never pass the request to the
  // delegate. This is done since this class may propagate a single render
  // request multiple times to the delegate. In that case the time accumulation
  // responsibility is borne by the painter causing the multiple rendering
  // requests i.e. this painter itself.
  virtual double GetTimeToDraw()
    { return this->TimeToDraw; }
protected:
  vtkOpenGLLightingPainter();
  ~vtkOpenGLLightingPainter();
  // Description:
  // Setups lighting state before calling render on delegate
  // painter.
  virtual void RenderInternal(vtkRenderer *renderer,
                              vtkActor *actor,
                              unsigned long typeflags,
                              bool forceCompileOnly);
private:
  vtkOpenGLLightingPainter(const vtkOpenGLLightingPainter&); // Not implemented.
  void operator=(const vtkOpenGLLightingPainter&); // Not implemented.
};
#endif
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