/usr/include/paraview/vtkOpenGLRepresentationPainter.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkOpenGLRepresentationPainter.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkOpenGLRepresentationPainter - painter handling representation
// using OpenGL.
// .SECTION Description
// This is OpenGL implementation of a painter handling representation
// i.e. Points, Wireframe, Surface.
#ifndef vtkOpenGLRepresentationPainter_h
#define vtkOpenGLRepresentationPainter_h
#include "vtkRenderingOpenGLModule.h" // For export macro
#include "vtkRepresentationPainter.h"
class vtkInformationIntegerKey;
class VTKRENDERINGOPENGL_EXPORT vtkOpenGLRepresentationPainter :
  public vtkRepresentationPainter
{
public:
  static vtkOpenGLRepresentationPainter* New();
  vtkTypeMacro(vtkOpenGLRepresentationPainter, vtkRepresentationPainter);
  void PrintSelf(ostream& os, vtkIndent indent);
  // Description:
  // This painter overrides GetTimeToDraw() to never pass the request to the
  // delegate. This is done since this class may propagate a single render
  // request multiple times to the delegate. In that case the time accumulation
  // responsibility is borne by the painter causing the multiple rendering
  // requests i.e. this painter itself.
  virtual double GetTimeToDraw()
    {
    return this->TimeToDraw;
    }
protected:
  vtkOpenGLRepresentationPainter();
  ~vtkOpenGLRepresentationPainter();
  // Description:
  // Changes the polygon mode according to the representation.
  void RenderInternal(vtkRenderer* renderer, vtkActor* actor,
                      unsigned long typeflags,bool forceCompileOnly);
private:
  vtkOpenGLRepresentationPainter(const vtkOpenGLRepresentationPainter&); // Not implemented.
  void operator=(const vtkOpenGLRepresentationPainter&); // Not implemented.
};
#endif
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