/usr/include/paraview/vtkPointSpriteCoincidentTopologyResolutionPainter.h is in paraview-dev 5.0.1+dfsg1-4.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkPointSpriteCoincidentTopologyResolutionPainter.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPointSpriteCoincidentTopologyResolutionPainter
// .SECTION Description
// Implementation for vtkCoincidentTopologyResolutionPainter using OpenGL.
#ifndef vtkPointSpriteCoincidentTopologyResolutionPainter_h
#define vtkPointSpriteCoincidentTopologyResolutionPainter_h
#include "vtkPointSpriteRenderingModule.h" //needed for exports
#include "vtkCoincidentTopologyResolutionPainter.h"
class VTKPOINTSPRITERENDERING_EXPORT vtkPointSpriteCoincidentTopologyResolutionPainter :
  public vtkCoincidentTopologyResolutionPainter
{
public:
  static vtkPointSpriteCoincidentTopologyResolutionPainter* New();
  vtkTypeMacro(vtkPointSpriteCoincidentTopologyResolutionPainter,
    vtkCoincidentTopologyResolutionPainter);
  void PrintSelf(ostream& os, vtkIndent indent);
protected:
  vtkPointSpriteCoincidentTopologyResolutionPainter();
  ~vtkPointSpriteCoincidentTopologyResolutionPainter();
  // Description:
  // Performs the actual rendering. Override the behavior to force
  // the PolygonOffset mode. ZShift is buggy with the point sprite raycasting.
  virtual void RenderInternal(vtkRenderer* renderer, vtkActor* actor, 
                              unsigned long typeflags, bool forceCompileOnly);
private:
  vtkPointSpriteCoincidentTopologyResolutionPainter(
    const vtkPointSpriteCoincidentTopologyResolutionPainter&); // Not implemented.
  void operator=(const vtkPointSpriteCoincidentTopologyResolutionPainter&); // Not implemented.
};
#endif
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