/usr/include/paraview/vtkSphericalDirectionEncoder.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkSphericalDirectionEncoder.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkSphericalDirectionEncoder - A direction encoder based on spherical coordinates
// .SECTION Description
// vtkSphericalDirectionEncoder is a direction encoder which uses spherical
// coordinates for mapping (nx, ny, nz) into an azimuth, elevation pair.
//
// .SECTION see also
// vtkDirectionEncoder
#ifndef vtkSphericalDirectionEncoder_h
#define vtkSphericalDirectionEncoder_h
#include "vtkRenderingVolumeModule.h" // For export macro
#include "vtkDirectionEncoder.h"
class VTKRENDERINGVOLUME_EXPORT vtkSphericalDirectionEncoder : public vtkDirectionEncoder
{
public:
  vtkTypeMacro(vtkSphericalDirectionEncoder,vtkDirectionEncoder);
  void PrintSelf( ostream& os, vtkIndent indent );
  // Description:
  // Construct the object. Initialize the index table which will be
  // used to map the normal into a patch on the recursively subdivided
  // sphere.
  static vtkSphericalDirectionEncoder *New();
  // Description:
  // Given a normal vector n, return the encoded direction
  int GetEncodedDirection( float n[3] );
  // Description:
  /// Given an encoded value, return a pointer to the normal vector
  float *GetDecodedGradient( int value );
  // Description:
  // Return the number of encoded directions
  int GetNumberOfEncodedDirections( void ) { return 65536; }
  // Description:
  // Get the decoded gradient table. There are
  // this->GetNumberOfEncodedDirections() entries in the table, each
  // containing a normal (direction) vector. This is a flat structure -
  // 3 times the number of directions floats in an array.
  float *GetDecodedGradientTable( void )
    {
      return &(this->DecodedGradientTable[0]);
    }
protected:
  vtkSphericalDirectionEncoder();
  ~vtkSphericalDirectionEncoder();
  static float DecodedGradientTable[65536*3];
  // Description:
  // Initialize the table at startup
  static void InitializeDecodedGradientTable();
  static int DecodedGradientTableInitialized;
private:
  vtkSphericalDirectionEncoder(const vtkSphericalDirectionEncoder&);  // Not implemented.
  void operator=(const vtkSphericalDirectionEncoder&);  // Not implemented.
};
#endif
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