/usr/include/paraview/vtkTexturedActor2D.h is in paraview-dev 5.0.1+dfsg1-4.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80  | /*=========================================================================
  Program:   Visualization Toolkit
  Module:    vtkTexturedActor2D.h
  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTexturedActor2D - actor that draws 2D data with texture support
// .SECTION Description
// vtkTexturedActor2D is an Actor2D which has additional support for
// textures, just like vtkActor. To use textures, the geometry must have
// texture coordinates, and the texture must be set with SetTexture().
// .SECTION See Also
// vtkActor2D vtkProp vtkMapper2D vtkProperty2D
#ifndef vtkTexturedActor2D_h
#define vtkTexturedActor2D_h
#include "vtkRenderingCoreModule.h" // For export macro
#include "vtkActor2D.h"
class vtkProp;
class vtkTexture;
class vtkViewport;
class vtkWindow;
class VTKRENDERINGCORE_EXPORT vtkTexturedActor2D : public vtkActor2D
{
public:
  static vtkTexturedActor2D* New();
  void PrintSelf(ostream& os, vtkIndent indent);
  vtkTypeMacro(vtkTexturedActor2D, vtkActor2D);
  // Description:
  // Set/Get the texture object to control rendering texture maps.  This will
  // be a vtkTexture object. An actor does not need to have an associated
  // texture map and multiple actors can share one texture.
  virtual void SetTexture(vtkTexture* texture);
  vtkGetObjectMacro(Texture, vtkTexture);
  // Description:
  // Release any graphics resources that are being consumed by this actor.
  // The parameter window could be used to determine which graphic
  // resources to release.
  virtual void ReleaseGraphicsResources(vtkWindow* win);
  // Description:
  // Support the standard render methods.
  virtual int RenderOverlay(vtkViewport* viewport);
  virtual int RenderOpaqueGeometry(vtkViewport* viewport);
  virtual int RenderTranslucentPolygonalGeometry(vtkViewport* viewport);
  // Description:
  // Return this object's modified time.
  virtual unsigned long int GetMTime();
  // Description:
  // Shallow copy of this vtkTexturedActor2D. Overrides vtkActor2D method.
  virtual void ShallowCopy(vtkProp* prop);
protected:
  vtkTexturedActor2D();
  ~vtkTexturedActor2D();
  vtkTexture* Texture;
private:
  vtkTexturedActor2D(const vtkTexturedActor2D&); // Not implemented.
  void operator=(const vtkTexturedActor2D&); // Not implemented.
};
#endif
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