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#N canvas 218 166 619 368 12;
#X msg 382 133 \; metro 0;
#X text 462 92 <-Click to start;
#X text 455 137 <-Click to stop;
#X text 47 13 switch and block - turn DSP on and off for subpatches
and control block size;
#N canvas 15 32 598 301 switched 1;
#X obj 265 148 switch~;
#X floatatom 265 121 1 0 0;
#X floatatom 75 168 4 0 0;
#X obj 75 104 noise~;
#X obj 75 136 env~ 512;
#X text 25 26 DSP in this subwindow is turned on and off by the switch~
object. Any subwindows of this window can also be switched off here.
If a patch and a superpatch both have switches \, both must be "on"
for DSP to run in the patch.;
#X text 32 203 switch~ takes optional arguments the same as block~.
If you supply arguments to switch \, the patch will be switched AND
reblocked.;
#X text 31 258 Only one switch~ or block~ may appear in any window.
;
#X connect 1 0 0 0;
#X connect 3 0 4 0;
#X connect 4 0 2 0;
#X restore 139 124 pd switched;
#N canvas 13 421 564 200 blocked 1;
#X obj 184 35 block~ 1024 4;
#X text 14 76 This object specified that DSP in this subwindow is to
be computed at a block size of 1024 \, and an overlap of 4 \, i.e.
\, every 256 samples. You may not (yet) specify a block size smaller
than your superpatch. This is useful for writing FFT based patches
(see the "fft examples" tutorial series.);
#X restore 141 158 pd blocked;
#X msg 382 87 \; pd dsp 1;
#X obj 382 61 loadbang;
#X text 38 82 see the subpatches for explanation:;
#X text 362 334 updated for Pd version 0.34;
#X text 34 195 BUG! -- dac~ and adc~ work only with a blocksize of
64 If you want to reblock audio computation \, do so in a sub-patch
and keep the adc~ and dac~ objects in a super-patch. Also \, you can't
send~ or receive~ between windows with different block sizes or overlapping.
Only the inlet~ and outlet~ objects know how to reblock signals. In
this example \, you could put a dac~ in this \, outer window \, or
in the switched subwindow \, but not the blocked one.;
#X connect 7 0 6 0;